1 |
If
factory
is
damaged,
some
wires
get
crossed
and
each
unit
is
randomly
+/-
.
1
speed
due
to
flaky
factory.
The
higher
percentage
the
fac
is
damaged,
the
higher
variance
in
speed.
Or
maybe
there's
a
damage
modifier?
|
1 |
If
factory
is
damaged,
some
wires
get
crossed
and
each
unit
is
randomly
+/-
.
1
speed
due
to
flaky
factory.
The
higher
percentage
the
fac
is
damaged,
the
higher
variance
in
speed.
Or
maybe
the
units'
damage
is
modified
slightly?
|
2 |
\n
|
2 |
\n
|
3 |
This would make any damage on the fac a bit more important for some?
|
3 |
This would make any damage on the fac a bit more important for some?
|
4 |
\n
|
4 |
\n
|
5 |
Would each unit having a potentially different speed be too processor intensive?
|
5 |
Would each unit having a potentially different speed be too processor intensive?
|
6 |
\n
|
6 |
\n
|
7 |
If possible, it could add a bit of randomness to otherwise equally matched games?
|
7 |
If possible, it could add a bit of randomness to otherwise equally matched games?
|
8 |
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|
8 |
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|
9 |
Just an idea...
|
9 |
Just an idea...
|
10 |
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|
10 |
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|
11 |
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|
11 |
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