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new unit needed - mobile anti

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Date Editor Before After
12/31/2018 1:52:48 PMCHrankConnetable before revert after revert
12/31/2018 1:51:35 PMCHrankConnetable before revert after revert
Before After
1 I think static anti is fine, but what about decreasing slightly the covered area (and the cost) ? 1 I think static anti is fine, but what about decreasing slightly the covered area (and the cost) ?
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3 Similar to AA, you could better choose which area to protect in priority and since you would not protect all antis the way you do for the current ones which are critical, nuke would be less "all-or-nothing" weapon for the attacking team. There would always be a bit of battlefield not covered or to be easily disabled. 3 Similar to AA, you could better choose which area to protect in priority and since you would not protect all antis the way you do for the current ones which are critical, nuke would be less "all-or-nothing" weapon for the attacking team. There would always be a bit of battlefield not covered or to be easily disabled.
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5 Maybe also revert the change whereby anti blocks nukes which are only flying through its area or, better, make it a bit like air vs AA, so that nuke flying through an anti area ( but hitting an uncovered space) would suffer a partial loss of damage, but not a complete stop. If you really need a RL explanation, you could say that the nuke lost a couple of warheads but not all of them. 5 Maybe also revert the change whereby anti blocks nukes which are only flying through its area or, better, make it a bit like air vs AA, so that nuke flying through an anti area ( but hitting an uncovered space) would suffer a partial loss of damage, but not a complete stop. If you really need a RL explanation, you could say that the nuke lost a couple of warheads but not all of them ( not very realistic I know but who cares) .
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