1 |
Even at significant superiority in starting resources, Circuit is still
|
1 |
Even at significant superiority in starting resources, Circuit is still
|
2 |
- Weak to cheeses (no logistics, combat prediction, forward planning)
|
2 |
- Weak to cheeses (no logistics, combat prediction, forward planning)
|
3 |
- Weak to any penetrative moves that manage to harm important things if it has any (same as above)
|
3 |
- Weak to any penetrative moves that manage to harm important things if it has any (same as above)
|
4 |
-
Cannot
counter
terraform
(
but
will
make
spiders.
.
.
eventually)
|
4 |
-
Incapable
of
countering
terraform
(
but
will
make
spiders.
.
.
eventually)
|
5 |
-
Does
not
make
antis
in
response
to
scouted
nuclear
threat
(
so
it
automatically
loses
the
game
vs
humans
if
it
progresses
to
mid-late
tier)
|
5 |
-
Not
going
to
make
antis
in
response
to
a
scouted
or
inferred
nuclear
threat
(
so
it
automatically
loses
the
game
vs
humans
if
it
progresses
to
mid-late
tier)
|
6 |
\n
|
6 |
\n
|
7 |
The antis issue should be easy-ish to fix, the cheese/penetration problem needs whole new subsystems to be added.
|
7 |
The antis issue should be easy-ish to fix, the cheese/penetration problem needs whole new subsystems to be added.
|