| 1 | I would consider making (at least some fraction of) the centre lake deep enough for submarines, shipfac and ship striders. A depth of -16 achieves this while still being pathable for most land units (although some will be unable to shoot). | 1 | I would consider making (at least some fraction of) the centre lake deep enough for submarines, shipfac and ship striders. A depth of -16 achieves this while still being pathable for most land units (although some will be unable to shoot). | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | The tool I've used to texture my last few maps is GIMP. Its interface is a bit imposing but you don't need to know how to use most of it. | 3 | The tool I've used to texture my last few maps is GIMP. Its interface is a bit imposing but you don't need to know how to use most of it. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | - Copy in a few textures, tile them to the size of your map | 5 | - Copy in a few textures, tile them to the size of your map | 
                
                    | 6 | - Set up a texture map with a few layers, each of which holds one of your textures | 6 | - Set up a texture map with a few layers, each of which holds one of your textures | 
                
                    | 7 | - Define layer masks to determine which texture is visible where | 7 | - Define layer masks to determine which texture is visible where | 
                
                    | 8 | - Export image to png or whatever | 8 | - Export image to png or whatever | 
                
                    | 9 | \n | 9 | \n | 
                
                    | 10 | is 
            a 
            good 
            starting 
            point. | 10 | is 
            a 
            good 
            starting 
            point.
             
            I'd 
            expect 
            there 
            to 
            be 
            a 
            way 
            to 
            import 
            more 
            textures 
            into 
            Springboard 
            though. | 
                
                    | 11 | \n | 11 | \n | 
                
                    | 12 | I think (besides perhaps the map hardness?) none of this is required for featuring though. | 12 | I think (besides perhaps the map hardness?) none of this is required for featuring though. |