| 1 | [q]Terrain is anonymously lumpy. Units get stuck all over on areas that look smooth.[/q] | 1 | [q]Terrain is anonymously lumpy. Units get stuck all over on areas that look smooth.[/q] | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | If you explain where (and which) units get stuck i can do sth about it. | 3 | If you explain where (and which) units get stuck i can do sth about it. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | and if you mean your hover getting stuck at @B659519 then this was not the problem of the map but Scalpel missiles which deformed the ramp and caused your mace to stop, same with @B659526 where 2 Quills pushed your 3th Quill between a mex and a solar which is in my opinion not considered normal circumstances for units/ a fault of the map (thats why you couldnt fix your quill with map smooth, the map was already smooth). | 5 | and if you mean your hover getting stuck at @B659519 then this was not the problem of the map but Scalpel missiles which deformed the ramp and caused your mace to stop, same with @B659526 where 2 Quills pushed your 3th Quill between a mex and a solar which is in my opinion not considered normal circumstances for units/ a fault of the map (thats why you couldnt fix your quill with map smooth, the map was already smooth). | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | The only things i consider to change atm are: | 7 | The only things i consider to change atm are: | 
                
                    | 8 | 1. Make the 2 waterpaths at bot more ships friendly (slight improvement in width) | 8 | 1. Make the 2 waterpaths at bot more ships friendly (slight improvement in width) | 
                
                    | 9 | 2. Change or redo the 2 small ramps between top and mid, because units dont like to use this ramp even tho it is pathable and has a shorter walking distance. | 9 | 2. Change or redo the 2 small ramps between top and mid, because units dont like to use this ramp even tho it is pathable and has a shorter walking distance. | 
                
                    | 10 | (
            3.
             
            there 
            are 
            complains 
            about 
            the 
            textures 
            but 
            idk 
            how 
            to 
            make 
            them 
            look 
            better 
            with 
            the 
            stuff 
            available 
            at 
            springboard,
             
            might 
            have 
            to 
            use 
            blender 
            or 
            sth 
            like 
            that.
            ) | 10 | (
            3.
             
            there 
            are 
            complains 
            about 
            the 
            textures 
            but 
            idk 
            how 
            to 
            make 
            them 
            look 
            better 
            with 
            the 
            stuff 
            available 
            at 
            springboard,
             
            might 
            have 
            to 
            use 
            blender 
            or 
            sth 
            like 
            that.
             
            any 
            tipps 
            how 
            to 
            make 
            a 
            decent 
            texture?) |