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As I said, I believe the economy panel to be one of the most important elements on screen, so you don't have to worry too much about color there - the income is supposed to stand out. What I think needs more explanation is the concept of resource pull. @dyth68 how quickly did you realize the meaning of the three numbers? Changing colors might only be more confusing with the current layout, what about changing it to a ratio?
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As I said, I believe the economy panel to be one of the most important elements on screen, so you don't have to worry too much about color there - the income is supposed to stand out. What I think needs more explanation is the concept of resource pull. @dyth68 how quickly did you realize the meaning of the three numbers? Changing colors might only be more confusing with the current layout, what about changing it to a ratio?
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https://i.imgur.com/uzt84e5.png
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https://i.imgur.com/uzt84e5.png
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PA even has their center element dedicated to showing how much of your metal you are using. It doesn't have to be like that, but a simple percentage representing current resource usage might be helpful and stop noobs like myself from excessing every game :|
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PA even has their center element dedicated to showing how much of your metal you are using. It doesn't have to be like that, but a simple percentage representing current resource usage might be helpful and stop noobs like myself from excessing every game :|
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If
it
is
a
percentage,
maybe
it'd
also
be
more
intuitive
to
color
numbers
near
100%
green
and
red
when
going
over/under.
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7 |
If
it
is
a
percentage,
maybe
it'd
also
be
more
intuitive
to
color
numbers
near
100%
green
and
red
when
going
over/under.
This
would
make
it
much
easier
to
visually
match.
I
usually
never
look
at
the
exact
numbers
while
I'm
playing,
so
I
find
changes
in
shape
and
color
(
resource
bars
and
the
colored
arrows)
to
be
the
most
helpful.
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