Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B657496 2 on Intersection v4.1 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/18/2018 10:23:49 AMEErankAdminAnarchid before revert after revert
12/18/2018 10:22:34 AMEErankAdminAnarchid before revert after revert
12/18/2018 7:34:34 AMEErankAdminAnarchid before revert after revert
12/18/2018 7:33:18 AMEErankAdminAnarchid before revert after revert
12/18/2018 7:32:22 AMEErankAdminAnarchid before revert after revert
12/18/2018 7:30:57 AMEErankAdminAnarchid before revert after revert
Before After
1 TBH i'm not sure how much rogue works. Maybe i'll try that next time. You've suggested fielding 2 for bait plus 6 in reserve, in response to a force that pushes you and kills your economy, and rogues aren't fast. And he can get a Firewalker for less cost than the rogues cost (and in fact did get one in this game). 1 TBH i'm not sure how much rogue works. Maybe i'll try that next time. You've suggested fielding 2 for bait plus 6 in reserve, in response to a force that pushes you and kills your economy, and rogues aren't fast. And he can get a Firewalker for less cost than the rogues cost (and in fact did get one in this game).
2 \n 2 \n
3 Bandits absolutely don't work, it takes jugglenaut less then a second to destroy one. Of course, you can disable it, but racketeers are fairly garbage recently ime. I find it good that they're like that; i hated it when it was practical to stall games by deploying dozens of racketeers and forever making any striders useless. And Thunderbird seems quite single-use against mods and jugs. 3 Bandits absolutely don't work, it takes jugglenaut less then a second to destroy one. Of course, you can disable it, but racketeers are fairly garbage recently ime. I find it good that they're like that; i hated it when it was practical to stall games by deploying dozens of racketeers and forever making any striders useless. And Thunderbird seems quite single-use against mods and jugs.
4 \n 4 \n
5 So far the approach of "don't let it lay eggs" seemed also productive for me ( @B657647 , @B658129) . Ironically even with the buff, it's super-early harassment with very light units that still puts the pain onto jump. 5 So far the approach of "don't let it lay eggs" seemed also productive for me ( @B657647 , @B658129) . Ironically even with the buff, it's super-early harassment with very light units that still puts the pain onto jump.
6 \n 6 \n
7 Constable buff was not that causal here. The observation "needed that buff" is about jumper mid-late game being terrifyingly strong against everything which is not spiders. Placeholder is more to blame here. 7 Constable buff was not that causal here. The observation "needed that buff" is about jumper mid-late game being terrifyingly strong against everything which is not spiders. Placeholder is more to blame here.