1 |
TLDR:
|
1 |
TLDR:
|
2 |
* Fade out map markers and drawing.
|
2 |
* Fade out map markers and drawing.
|
3 |
* Apply simple team colours.
|
3 |
* Apply simple team colours.
|
4 |
* Make the economy panel colours the same.
|
4 |
* Make the economy panel colours the same.
|
5 |
* Make the menu bar and unit selection information gray.
|
5 |
* Make the menu bar and unit selection information gray.
|
6 |
* Somehow dull the player list, chat, core selector, and global command buttons.
|
6 |
* Somehow dull the player list, chat, core selector, and global command buttons.
|
7 |
* Replace unit selection with something that looks like the BAR selection widget.
|
7 |
* Replace unit selection with something that looks like the BAR selection widget.
|
8 |
* Remove many of the colours from the command panel. Do this: https://github.com/ZeroK-RTS/Zero-K/issues/1248
|
8 |
* Remove many of the colours from the command panel. Do this: https://github.com/ZeroK-RTS/Zero-K/issues/1248
|
9 |
* Improve structure placement tooltip.
|
9 |
* Improve structure placement tooltip.
|
10 |
* Improve geospot visuals in economy view.
|
10 |
* Improve geospot visuals in economy view.
|
11 |
* Make an opt-in/explained AFK unit transfer system.
|
11 |
* Make an opt-in/explained AFK unit transfer system.
|
12 |
* Some stuff about maps that I am going to treat as off-topic.
|
12 |
* Some stuff about maps that I am going to treat as off-topic.
|
13 |
\n
|
13 |
\n
|
14 |
Most of what @raaar said is duplicated or off-topic.
|
14 |
Most of what @raaar said is duplicated or off-topic.
|
15 |
\n
|
15 |
\n
|
16 |
TLDR the TLDR:
|
16 |
TLDR the TLDR:
|
17 |
* Some simple improvements that nobody has gotten around to, often due to poor work:benefit ratios.
|
17 |
* Some simple improvements that nobody has gotten around to, often due to poor work:benefit ratios.
|
18 |
* The revelation that your complexity-penalty for the use of colours is much higher than mine.
|
18 |
* The revelation that your complexity-penalty for the use of colours is much higher than mine.
|
19 |
\n
|
19 |
\n
|
20 |
I
notice
that
you
haven't
disagreed
with
the
placement
or
inclusion
of
any
of
the
UI
elements,
yet
the
UI
"sucks"
(
a
bit
clickbaity?)
.
It's
an
interesting
focus
and
it
is
useful
to
think
about
colours,
but
I
disagree
with
most
of
what
you
said
here.
I
agree
that
the
playerlist
and
chat
are
a
bit
of
a
mess
of
colours,
but
at
least
one
is
static
while
the
other
is
transient.
I
think
that
a
generally
gray/desaturated
UI
would
look
terrible
and
I
am
not
convinced
that
such
a
change
is
required.
Some
other
small
changes
may
be
good,
such
as
the
whitening
of
the
game-clock,
but
I
don't
really
see
the
need.
|
20 |
I
notice
that
you
haven't
disagreed
with
the
placement
or
inclusion
of
any
of
the
UI
elements,
yet
the
UI
"sucks"
(
a
bit
clickbaity?)
.
It's
an
interesting
focus
and
it
is
useful
to
think
about
colours,
but
I
disagree
with
most
of
what
you
said
here.
I
agree
that
the
playerlist
and
chat
are
a
bit
of
a
mess
of
colours,
but
at
least
one
is
static
while
the
other
is
transient.
I
think
that
a
generally
gray/desaturated
UI
would
look
terrible
and
I
am
not
convinced
that
such
a
change
is
required.
Some
other
small
changes
may
be
good,
such
as
the
whitening
of
the
game-clock
or
de-emphasing
the
global
commands,
but
I
don't
feel
strongly
enough
to
do
it.
|
21 |
\n
|
21 |
\n
|
22 |
Joining midgame as a spectator and person who likes to play fully zoomed out is not an accurate depiction of the new player experience. In the case that a new player joins as a spectator, there is no time pressure so they have more of an oppotunity to look around. I have no heard any reports of new players being overwhelmed by colours in particular.
|
22 |
Joining midgame as a spectator and person who likes to play fully zoomed out is not an accurate depiction of the new player experience. In the case that a new player joins as a spectator, there is no time pressure so they have more of an oppotunity to look around. I have no heard any reports of new players being overwhelmed by colours in particular.
|
23 |
\n
|
23 |
\n
|
24 |
On other stuff:
|
24 |
On other stuff:
|
25 |
* Unit selection: Feel free to improve it. Note that last time I checked the BAR widget it had terrible performance.
|
25 |
* Unit selection: Feel free to improve it. Note that last time I checked the BAR widget it had terrible performance.
|
26 |
* Command panel: Feel free to do https://github.com/ZeroK-RTS/Zero-K/issues/1248
|
26 |
* Command panel: Feel free to do https://github.com/ZeroK-RTS/Zero-K/issues/1248
|
27 |
* Structure tooltip: Feel free to improve the context sensitive information.
|
27 |
* Structure tooltip: Feel free to improve the context sensitive information.
|
28 |
* Geo visuals: Feel free to improve them.
|
28 |
* Geo visuals: Feel free to improve them.
|
29 |
* AFK detection: @Sprung attempted this. It was broken. See https://github.com/ZeroK-RTS/Zero-K/issues/3308
|
29 |
* AFK detection: @Sprung attempted this. It was broken. See https://github.com/ZeroK-RTS/Zero-K/issues/3308
|