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Units archetypes - statistical analysis

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Date Editor Before After
12/9/2018 3:53:10 PMPLrankZenfur before revert after revert
12/9/2018 1:57:20 PMPLrankZenfur before revert after revert
12/9/2018 1:56:16 PMPLrankZenfur before revert after revert
12/9/2018 1:45:56 PMPLrankZenfur before revert after revert
12/9/2018 1:44:58 PMPLrankZenfur before revert after revert
12/9/2018 1:42:01 PMPLrankZenfur before revert after revert
Before After
1 Update: 1 Update:
2 \n 2 \n
3 [img]https://previews. dropbox. com/p/thumb/AAT7k510ft0o4odtjpjeRU3Whp8KkffRLzftBHDTR-Z1WzKWrp17iSGhI3UUNp3hwpxwRRSOvRRvSmro-6Ju6mtAEhaes0GBV3NpU5_9lEIv5oQctPLTjRU9iADlYrx8rA-KxLKwJK0ca8eN9aONRnmuqmMd2GJFLN__wY2VetzKbtuRDESA8JCrrOIgajORtXpOODRQBcwaP7NQmxgtG-yOi6QQ_M4PvXZqRfWtL32UTA/p. png?size=1600x1200&size_mode=3[/img] 3 [img]https://i. imgur. com/BSQFdry. png[/img]
4 \n 4 \n
5 Note: Planes have higher alpha/cost than bombs because Phoenix and Thunderbird screw the scale with its insane burst if it all hit at once. 5 Note: Planes have higher alpha/cost than bombs because Phoenix and Thunderbird screw the scale with its insane burst if it all hit at once.
6 \n 6 \n
7 Alpha is dmg done in single reload or in 1 second, whichever is higher. 7 Alpha is dmg done in single reload or in 1 second, whichever is higher.
8 \n 8 \n
9 I split static defense into 3 groups because they differ a lot from the others. Included Bertha in static-artilery. 9 I split static defense into 3 groups because they differ a lot from the others. Included Bertha in static-artilery.
10 \n 10 \n
11 Do you think that a loading screen summarizing few of those at a time would be informative/worth displaying? I'd put some basic rock paper scissor graph showcasing the relationships that the archetypes should have. 11 Do you think that a loading screen summarizing few of those at a time would be informative/worth displaying? I'd put some basic rock paper scissor graph showcasing the relationships that the archetypes should have.
12 \n 12 \n
13 As in: Assault: inside the circle, around in circle: Raider/Scout > Skirmisher > Riot > Raider. Artillery > Static > the circle > Artillery 13 As in: Assault: inside the circle, around in circle: Raider/Scout > Skirmisher > Riot > Raider. Artillery > Static > the circle > Artillery