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Update:
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Update:
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[img]https://previews.
dropbox.
com/p/thumb/AAT7k510ft0o4odtjpjeRU3Whp8KkffRLzftBHDTR-Z1WzKWrp17iSGhI3UUNp3hwpxwRRSOvRRvSmro-6Ju6mtAEhaes0GBV3NpU5_9lEIv5oQctPLTjRU9iADlYrx8rA-KxLKwJK0ca8eN9aONRnmuqmMd2GJFLN__wY2VetzKbtuRDESA8JCrrOIgajORtXpOODRQBcwaP7NQmxgtG-yOi6QQ_M4PvXZqRfWtL32UTA/p.
png?size=1600x1200&size_mode=3[/img]
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[img]https://i.
imgur.
com/BSQFdry.
png[/img]
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Note: Planes have higher alpha/cost than bombs because Phoenix and Thunderbird screw the scale with its insane burst if it all hit at once.
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Note: Planes have higher alpha/cost than bombs because Phoenix and Thunderbird screw the scale with its insane burst if it all hit at once.
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Alpha is dmg done in single reload or in 1 second, whichever is higher.
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Alpha is dmg done in single reload or in 1 second, whichever is higher.
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I split static defense into 3 groups because they differ a lot from the others. Included Bertha in static-artilery.
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I split static defense into 3 groups because they differ a lot from the others. Included Bertha in static-artilery.
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Do you think that a loading screen summarizing few of those at a time would be informative/worth displaying? I'd put some basic rock paper scissor graph showcasing the relationships that the archetypes should have.
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Do you think that a loading screen summarizing few of those at a time would be informative/worth displaying? I'd put some basic rock paper scissor graph showcasing the relationships that the archetypes should have.
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As in: Assault: inside the circle, around in circle: Raider/Scout > Skirmisher > Riot > Raider. Artillery > Static > the circle > Artillery
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As in: Assault: inside the circle, around in circle: Raider/Scout > Skirmisher > Riot > Raider. Artillery > Static > the circle > Artillery
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