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Hey guys. Following on from previous discussions about getting some more strategically designed maps for 1v1, here's the first of a few ideas.
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Hey guys. Following on from previous discussions about getting some more strategically designed maps for 1v1, here's the first of a few ideas.
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This one is quite ambitious in that it aims to be supportive of all factory starts.
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This one is quite ambitious in that it aims to be supportive of all factory starts.
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[img]https://imgur.
com/a/pbqbFew[/img]
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[img]https://i.
imgur.
com/r9ilUkn.
jpg[/img]
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Safe zones would allow Plane, gunship and JJ starts with no access via other factories. The tradeoff for the safety is less resources.
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Safe zones would allow Plane, gunship and JJ starts with no access via other factories. The tradeoff for the safety is less resources.
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The frontal starting zone allows an unsafe geo, and a choice of 3 routes.
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The frontal starting zone allows an unsafe geo, and a choice of 3 routes.
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The high road would be slightly bumpy, best for spiders/bots to take advantage of.
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The high road would be slightly bumpy, best for spiders/bots to take advantage of.
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The low road is flat best for vehicles and hovers.
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The low road is flat best for vehicles and hovers.
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The water is obviously for boats, hovers and amph, although it will have a slight incline to get in / out to stop hovers dominating mobility. In the middle of the water is a peak with great metal, but only accessible to amphbots or flying factories.
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The water is obviously for boats, hovers and amph, although it will have a slight incline to get in / out to stop hovers dominating mobility. In the middle of the water is a peak with great metal, but only accessible to amphbots or flying factories.
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Because the resources have been balanced around each factory's terrain capabilities, the map aims to have a lot of viable choices for each player.
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Because the resources have been balanced around each factory's terrain capabilities, the map aims to have a lot of viable choices for each player.
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Size-wise, the map should be just large enough to encourage most games to get into facswitch territory.
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Size-wise, the map should be just large enough to encourage most games to get into facswitch territory.
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If anyone is up for making the map and saving me weeks of learning, the idea is yours to take and go wild with - please, please do.
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If anyone is up for making the map and saving me weeks of learning, the idea is yours to take and go wild with - please, please do.
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