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How To Make A Crappy Map For ZK In One Hour

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Date Editor Before After
12/5/2018 2:38:01 PMAUrankAdminAquanim before revert after revert
12/5/2018 2:37:31 PMAUrankAdminAquanim before revert after revert
12/5/2018 2:37:20 PMAUrankAdminAquanim before revert after revert
12/5/2018 2:36:56 PMAUrankAdminAquanim before revert after revert
12/5/2018 2:35:08 PMAUrankAdminAquanim before revert after revert
Before After
1 It would be nice if you could manually set the min/max heightmap values for export. My usecase is that early in the map creation process my current heightmap does not always reach the extremes which I will want it to reach later, and if I need to use a tool outside Springboard for some reason, having my current and non-final min/max heights be represented as (0,0,0) and (FF,FF,FF) is a bit inconvenient. 1 It would be nice if you could manually set the min/max heightmap values for export. My usecase is that early in the map creation process my current heightmap does not always reach the extremes which I will want it to reach later, and if I need to use a tool outside Springboard for some reason, having my current and non-final min/max heights be represented as (0,0,0) and (FF,FF,FF) is a bit inconvenient.
2 \n 2 \n
3 ( Also it helps me track stuff like the depth of shallow water, which ideally needs to be pretty precise, if height and pixel colour are proportional with a simple ratio like 2:1. ) 3 ( Also it helps me track stuff like the depth of shallow water, which ideally needs to be pretty precise, if ingame height and value in the heightmap image are proportional with a simple ratio like 2:1. )