Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Incandescence 2

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/28/2018 11:16:40 AMRUrankivand before revert after revert
Before After
1 I was planning to change the lava look to something like this: 1 I was planning to change the lava look to something like this:
2 https://shaderfrog. com/app/view/2664 ( not the look when camera is tilt or turner) . 2 https://shaderfrog. com/app/view/2664 ( note the look when camera is tilt or turner) .
3 \n 3 \n
4 One issue though is that implementation (parallax mapping) might execute slowly on older GPU. Another possibility is to rewrite the shader code such that most of the effect look is done via tesselation process, however this 4 One issue though is that implementation (parallax mapping) might execute slowly on older GPU. Another possibility is to rewrite the shader code such that most of the effect look is done via tesselation process, however this
5 \n 5 \n
6 a) requires that ZK finally embrace one of the new engines (where I added support for tesselation stages to the engine code) 6 a) requires that ZK finally embrace one of the new engines (where I added support for tesselation stages to the engine code)
7 b) it might again not work on older GPUs or immature drivers (read Linux) 7 b) it might again not work on older GPUs or immature drivers (read Linux)
8 \n 8 \n
9 These two concerns make me hesitant to put efforts into changing the way lava is drawn. I wonder if there's some statistics of what GPU/drivers/maximum OpenGL version ZK is run on? This is also important, because newer version of engine (105+ I think) will only run on modern OpenGL implementation and it might make sense to figure out what percentage of the ZK community might be left out in the cold. 9 These two concerns make me hesitant to put efforts into changing the way lava is drawn. I wonder if there's some statistics of what GPU/drivers/maximum OpenGL version ZK is run on? This is also important, because newer version of engine (105+ I think) will only run on modern OpenGL implementation and it might make sense to figure out what percentage of the ZK community might be left out in the cold.