1 |
[quote]I think if the collective value of one team is 95% more than the other team it should just be a automatic victory, no button necessary. [/quote]
|
1 |
[quote]I think if the collective value of one team is 95% more than the other team it should just be a automatic victory, no button necessary. [/quote]
|
2 |
I
think
that,
as
compared
to
a
button,
people
would
complain
about
not
having
an
option.
Some
players
like
to
"crush
your
enemies,
see
them
driven
before
you,
and
hear
the
lamentations
of
their
women"
to
full
completion.
|
2 |
I
think
that,
as
compared
to
a
button,
people
would
complain
about
not
having
an
option.
Some
players
like
to
"crush
your
enemies,
see
them
driven
before
you,
and
hear
the
lamentation
of
their
women"
to
full
completion.
|
3 |
\n
|
3 |
\n
|
4 |
Can't say I'm one of them, but there's no point in aggravating that demographic for no compelling purpose (since no functionality is lost compared to having the button).
|
4 |
Can't say I'm one of them, but there's no point in aggravating that demographic for no compelling purpose (since no functionality is lost compared to having the button).
|
5 |
\n
|
5 |
\n
|
6 |
[quote]OA in FFA works differently from what I read of the code:
|
6 |
[quote]OA in FFA works differently from what I read of the code:
|
7 |
\n
|
7 |
\n
|
8 |
1.) 2 allyteams must remain (Eg: All but 2 must have resigned or had all their units killed off)
|
8 |
1.) 2 allyteams must remain (Eg: All but 2 must have resigned or had all their units killed off)
|
9 |
2.) One ally team must have 25x the metal value of the other ally team.
|
9 |
2.) One ally team must have 25x the metal value of the other ally team.
|
10 |
\n
|
10 |
\n
|
11 |
I really dont think you're coming back from 25x your current metal in value. [/quote]
|
11 |
I really dont think you're coming back from 25x your current metal in value. [/quote]
|
12 |
It happens. Mostly on zombie Duke Nukem. Might happen on Hotstepper too.
|
12 |
It happens. Mostly on zombie Duke Nukem. Might happen on Hotstepper too.
|