| 1 | bump, Raptor still feels awful. | 1 | bump, Raptor still feels awful. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Good suggestion to experiment with: | 3 | Good suggestion to experiment with: | 
                
                    | 4 | [quote] | 4 | [quote] | 
                
                    | 5 | me and others had suggested for raptor | 5 | me and others had suggested for raptor | 
                
                    | 6 | - remove the slowdown behavior when chasing and firing | 6 | - remove the slowdown behavior when chasing and firing | 
                
                    | 7 | - fly higher | 7 | - fly higher | 
                
                    | 8 | - deal bursty damage (400 dmg burst with 4s cooldown instead of constant 100 dps) | 8 | - deal bursty damage (400 dmg burst with 4s cooldown instead of constant 100 dps) | 
                
                    | 9 | \n | 9 | \n | 
                
                    | 10 | that could be compensated by small nerfs in range and/or movement speed | 10 | that could be compensated by small nerfs in range and/or movement speed | 
                
                    | 11 | [/quote] | 11 | [/quote] | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | My spinoff on Raptor changes to experiment with: | 13 | My spinoff on Raptor changes to experiment with: | 
                
                    | 14 | - 
            make 
            it 
            self-radar 
            jam 
            or 
            increase 
            hp | 14 | - 
            make 
            it 
            self-radar 
            jam 
            OR 
            increase 
            hp 
            OR 
            give 
            hp 
            regen | 
                
                    | 15 | - add 5-10 slow dmg dps to its' beams (change them to purple-ish color) | 15 | - add 5-10 slow dmg dps to its' beams (change them to purple-ish color) | 
                
                    | 16 | - fly a bit higher | 16 | - fly a bit higher | 
                
                    | 17 | - to compensate the slow dmg, make them fly even slower | 17 | - to compensate the slow dmg, make them fly even slower | 
                
                    |  |  | 18 | \n | 
                
                    |  |  | 19 | I also dug out "flare" mechanics in spring's engine documentation - supposedly shooting fake units that mislead incoming homing missile strikes. It could be tested as an alternative to the first point. | 
                
                    | 18 | \n | 20 | \n | 
                
                    | 19 | These changes are aimed at Raptor being great at protecting its air domain by being actually scary. | 21 | These changes are aimed at Raptor being great at protecting its air domain by being actually scary. |