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Air Superiority fighter needs a serious buff

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Date Editor Before After
11/9/2018 2:46:27 AMPLrankZenfur before revert after revert
Before After
1 bump, Raptor still feels awful. 1 bump, Raptor still feels awful.
2 \n 2 \n
3 Good suggestion to experiment with: 3 Good suggestion to experiment with:
4 [quote] 4 [quote]
5 me and others had suggested for raptor 5 me and others had suggested for raptor
6 - remove the slowdown behavior when chasing and firing 6 - remove the slowdown behavior when chasing and firing
7 - fly higher 7 - fly higher
8 - deal bursty damage (400 dmg burst with 4s cooldown instead of constant 100 dps) 8 - deal bursty damage (400 dmg burst with 4s cooldown instead of constant 100 dps)
9 \n 9 \n
10 that could be compensated by small nerfs in range and/or movement speed 10 that could be compensated by small nerfs in range and/or movement speed
11 [/quote] 11 [/quote]
12 \n 12 \n
13 My spinoff on Raptor changes to experiment with: 13 My spinoff on Raptor changes to experiment with:
14 - make it self-radar jam or increase hp 14 - make it self-radar jam OR increase hp OR give hp regen
15 - add 5-10 slow dmg dps to its' beams (change them to purple-ish color) 15 - add 5-10 slow dmg dps to its' beams (change them to purple-ish color)
16 - fly a bit higher 16 - fly a bit higher
17 - to compensate the slow dmg, make them fly even slower 17 - to compensate the slow dmg, make them fly even slower
18 \n
19 I also dug out "flare" mechanics in spring's engine documentation - supposedly shooting fake units that mislead incoming homing missile strikes. It could be tested as an alternative to the first point.
18 \n 20 \n
19 These changes are aimed at Raptor being great at protecting its air domain by being actually scary. 21 These changes are aimed at Raptor being great at protecting its air domain by being actually scary.