1 |
@Brackman That's not entirely correct - look at Jugglenaut. What plane could do would be drop a bomb that does small damage but adds impact/momentum to units around impact. This way it would be harmless to buildings but deadly to light units. The fact that this job is already (kind of) fulfilled by a phoenix is another matter.
|
1 |
@Brackman That's not entirely correct - look at Jugglenaut. What plane could do would be drop a bomb that does small damage but adds impact/momentum to units around impact. This way it would be harmless to buildings but deadly to light units. The fact that this job is already (kind of) fulfilled by a phoenix is another matter.
|
2 |
\n
|
2 |
\n
|
3 |
Making single unit visit the cosmos could be achieved by dropping three projectiles in triangle around target simultaneously so the vector of ejection is mostly upwards. Sounds cancerous, I know :D.
|
3 |
Making single unit visit the cosmos could be achieved by dropping three projectiles in triangle around target simultaneously so the vector of ejection is mostly upwards. Sounds cancerous, I know :D.
|
4 |
\n
|
4 |
\n
|
5 |
@edit:
oh
wait,
that's
the
opposite
of
what
the
OP
suggested
-
low
dmg
to
buildings
high
to
units.
That's
right,
this
paradigm
is
not
fulfilled
by
any
unit.
The
closest
to
it
would
be
Shadow
without
dive
mechanics,
as
Brackman
said
-
slow
and
easy
to
dodge
projectile.
|
5 |
@edit:
oh
wait,
that's
the
opposite
of
what
the
OP
suggested
-
low
dmg
to
buildings
high
to
units.
That's
right,
this
paradigm
is
not
fulfilled
by
any
air
unit.
The
closest
to
it
would
be
Shadow
without
dive
mechanics,
as
Brackman
said
-
slow
and
easy
to
dodge
projectile.
|
6 |
\n
|
6 |
\n
|
7 |
Not that I like that suggestion apart from for some chillout mode like dukenukem or frenchflag. What I would like would be adding some impact to certain explosions like Balance Annihilation does. I have in mind Jugglenaut's jump explosion, Skuttle's explosion and maybe Crabe's shot.
|
7 |
Not that I like that suggestion apart from for some chillout mode like dukenukem or frenchflag. What I would like would be adding some impact to certain explosions like Balance Annihilation does. I have in mind Jugglenaut's jump explosion, Skuttle's explosion and maybe Crabe's shot.
|