Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Can we make windgens not depend on altitude?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/5/2018 11:47:25 AMRUrankFirepluk before revert after revert
11/5/2018 11:47:11 AMRUrankFirepluk before revert after revert
11/5/2018 11:47:02 AMRUrankFirepluk before revert after revert
11/5/2018 11:46:08 AMRUrankFirepluk before revert after revert
11/5/2018 11:45:02 AMRUrankFirepluk before revert after revert
Before After
1 Develobs just need to move wind animation from cpu to gpu and make rotation speed constant 1 Develobs just need to move wind animation from cpu to gpu and make rotation speed constant
2 who gives a fuck after all if it lags like a dying horse, considering stupid zk is already pretty much single threaded :\ 2 who gives a fuck after all if it lags like a dying horse, considering stupid zk is already pretty much single threaded :\
3 [spoiler] 3 [spoiler]
4 yea. yea... tell me about MT support... how much does it bring? +15% fps which ends on 2nd core? :P 4 yea. yea... tell me about MT support... how much does it bring? +15% fps which ends on 2nd core? :P
5 [/spoiler] 5 [/spoiler]
6 \n 6 \n
7 Same goes for flea/puppy collision detection and pathing . . . those little shitters should be allowed to go -through- units just to improve late game performance 7 Same goes for flea/puppy collision detection and pathing . . . those little shitters should be allowed to go -through- units just to improve late game performance. . . 3 FPS ain't fun