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New missile for Nuke Silo

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Date Editor Before After
11/1/2018 11:24:59 AMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 I've been thinking about how Nuke/Anti Nuke interactions could be made more interesting. 1 I've been thinking about how Nuke/Anti Nuke interactions could be made more interesting.
2 \n 2 \n
3 I thought it would be interesting to have a second missile available to the Nuke Silo - a cheaper decoy missile without a warhead. 3 I thought it would be interesting to have a second missile available to the Nuke Silo - a cheaper decoy missile without a warhead.
4 \n 4 \n
5 This would make it possible for players to "scout" for Anti-missile presence by firing a dummy missile first; or easier for two Nuke Silo to brute force one Anti-nuke by allowing one of them to cheaply decoy Anti-missile projectiles. 5 This would make it possible for players to "scout" for Anti-missile presence by firing a dummy missile first; or easier for two Nuke Silo to brute force one Anti-nuke by allowing one of them to cheaply decoy Anti-missile projectiles.
6 \n 6 \n
7 Since Nuke is intended to be an end-game weapon, this would make Nuke vs Anti warfare more of a slippery slope and add a bit more room for counter play vs a relentlessly turtling opponent with multiple inaccessible anti-nukes. 7 Since Nuke is intended to be an end-game weapon, this would make Nuke vs Anti warfare more of a slippery slope and add a bit more room for counter play vs a relentlessly turtling opponent with multiple inaccessible anti-nukes.
8 \n 8 \n
9 Plus it could make a comedy "dropped accordion" noise on impact. 9 Plus it could make a comedy "dropped accordion" noise on impact.
10 \n
11 Generally having some cool endgame alternative missiles available in the Silo (all the same cost or greater, all blocked by anti) seems like a low-cost low-effort source of cool and lols. Like an enormous implosion, an enormous impulse or a tine AOE hyper damage singularity missile.