1 |
I feel the need to remind people that energy drain is equivalent to increased metal cost, and energy drain is mostly a buff compared to increased cost. For example, consider a Bertha that drains 100 energy per shot. This is 14.2 energy per second, which is about 400 metal in Fusions. A 5K metal Bertha which drains 100 energy per shot is effectively a 5.4k metal Bertha which generates 100 energy when not firing. Here are some advantages:
|
1 |
I feel the need to remind people that energy drain is equivalent to increased metal cost, and energy drain is mostly a buff compared to increased cost. For example, consider a Bertha that drains 100 energy per shot. This is 14.2 energy per second, which is about 400 metal in Fusions. A 5K metal Bertha which drains 100 energy per shot is effectively a 5.4k metal Bertha which generates 100 energy when not firing. Here are some advantages:
|
2 |
* If you make the 400 metal of energy generation first, you get overdrive income while the Bertha is being built.
|
2 |
* If you make the 400 metal of energy generation first, you get overdrive income while the Bertha is being built.
|
3 |
* You get overdrive income while the Bertha is not firing (perhaps it is stunned or aiming).
|
3 |
* You get overdrive income while the Bertha is not firing (perhaps it is stunned or aiming).
|
4 |
* If the Bertha is destroyed you don't need to make additional energy to rebuild the Bertha (energy income is a bit like supply/houses).
|
4 |
* If the Bertha is destroyed you don't need to make additional energy to rebuild the Bertha (energy income is a bit like supply/houses).
|
5 |
* The Bertha can be set to hold fire if you really need the energy for something else.
|
5 |
* The Bertha can be set to hold fire if you really need the energy for something else.
|
6 |
* Energy becomes cheaper as the game progresses, with larger, more efficient, energy sources.
|
6 |
* Energy becomes cheaper as the game progresses, with larger, more efficient, energy sources.
|
7 |
\n
|
7 |
\n
|
8 |
The main downside of requiring energy to fire is that the Bertha cannot fire if the energy is destroyed. However, it is much easier to defend energy than it is to defend a Bertha. People can hide their energy in obscure corners of the map, and it requires scouting to uncover. A Bertha needs to be close enough to the enemy to be useful and reveal their approximate location when firing.
|
8 |
The main downside of requiring energy to fire is that the Bertha cannot fire if the energy is destroyed. However, it is much easier to defend energy than it is to defend a Bertha. People can hide their energy in obscure corners of the map, and it requires scouting to uncover. A Bertha needs to be close enough to the enemy to be useful and reveal their approximate location when firing.
|
9 |
\n
|
9 |
\n
|
10 |
I
am
not
particularly
against
things
that
require
energy
to
fire,
if
there
is
a
good
reason
to
add
the
mechanic.
My
point
is
that
the
desire
for
a
nerf
is
a
pretty
bad
reason
for
wanting
something
to
have
energy
upkeep.
|
10 |
I
am
not
particularly
against
things
that
require
energy
to
fire,
if
there
is
a
good
reason
to
add
the
mechanic.
My
point
is
that
the
desire
for
a
nerf
is
a
pretty
bad
reason
for
wanting
something
to
have
energy
upkeep.
100
energy
to
fire
sounds
like
a
big
nerf,
but
in
effect
it
is
a
small
cost
increase.
|