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[quote]If people think that would make it too strong, I'm highly in favor of nerfing its reload speed to make it a far punchier and more impressive shot. I'd be ecstatic if it had a 30-second reload (with buffed accuracy and splash to compensate) with a "bertha shot ready" tone when it recharged. And consequently most shots would be manually fired, and you'd want to watch them like you do a nuke. [/quote]
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[quote]If people think that would make it too strong, I'm highly in favor of nerfing its reload speed to make it a far punchier and more impressive shot. I'd be ecstatic if it had a 30-second reload (with buffed accuracy and splash to compensate) with a "bertha shot ready" tone when it recharged. And consequently most shots would be manually fired, and you'd want to watch them like you do a nuke. [/quote]
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It would be totally different weapon then
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It would be totally different weapon then
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3 |
Just yesterday we had a game where moep made 3 berthas... I nuked him, he remade and they continued to decimate our forces on all fronts - preventing us from pushing. This alone is golden. It took immense effort and scouting from me to land second nuke(had to disable 4 antis while having a steady 5-7 fps/sec)... But even after this by the time I nuked we were so far behind game was lost... And partly because of bertha-cluster suppressive fire.
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3 |
Just yesterday we had a game where moep made 3 berthas... I nuked him, he remade and they continued to decimate our forces on all fronts - preventing us from pushing. This alone is golden. It took immense effort and scouting from me to land second nuke(had to disable 4 antis while having a steady 5-7 fps/sec)... But even after this by the time I nuked we were so far behind game was lost... And partly because of bertha-cluster suppressive fire.
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5 |
You
see,
in
huge
cluster
games
low
accuracy
of
bertha
has
NO
significance
-
the
longer
the
game
goes
the
more
units
enemy
has
and
the
more
efficient
single
bertha
becomes.
So
you,
it
needs
some
balance
changes
and
one
way
is
to
put
an
enormous
E
requirement
like
100E+
per
shot,
hell
even
100E
per
shot
would
be
not
enough
to
balance
it
out
in
huge
cluster
games.
.
.
|
5 |
You
see,
in
huge
cluster
games
low
accuracy
of
bertha
has
NO
significance
-
the
longer
the
game
goes
the
more
units
enemy
has
and
the
more
efficient
single
bertha
becomes.
It
definitely
needs
some
balance
changes
and
one
way
is
to
put
an
enormous
E
requirement
like
100E+
per
shot,
hell
even
100E
per
shot
would
be
not
enough
to
balance
it
out
in
huge
cluster
games.
.
.
|