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What changes would you make to each factory's unit rosters?

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Date Editor Before After
10/10/2018 11:47:00 AMPLrankAdminSprung before revert after revert
Before After
1 [quote]changing the Cloakbot Factory's lineup to one consisting mostly, if not entirely, of units with their own self-cloaking devices[/quote] 1 [quote]changing the Cloakbot Factory's lineup to one consisting mostly, if not entirely, of units with their own self-cloaking devices[/quote]
2 Would be very unfun to play against and warps the counter structure (flea counters the whole fac, tank is screwed because it has no cheap revealers, etc). 2 Would be very unfun to play against and warps the counter structure (flea counters the whole fac, tank is screwed because it has no cheap revealers, etc).
3 \n 3 \n
4 [quote]- 1. All units must possess their own shield (to fit with the general theme of offering protection towards eachother)[/quote] 4 [quote]- 1. All units must possess their own shield (to fit with the general theme of offering protection towards eachother)[/quote]
5 This would actually ruin the theme and the whole intrafac synergy because if all units have a shield they don't *need* other units' protection. Again units good/bad vs shields would again counter/be countered by the whole fac. 5 This would actually ruin the theme and the whole intrafac synergy because if all units have a shield they don't *need* other units' protection. Again units good/bad vs shields would again counter/be countered by the whole fac.
6 \n
7 A thing that is supposed to make Shieldbots beginner friendly is that many of their units shoot over obstacles (terrain or wrecks/trees) and each other - line of fire obstruction is something newbs usually have trouble with when using the other facs. Thug, Rogue and Racketeer have arcing shots; Felon is the tallest and can just shoot over the others; Outlaw ignores everything altogether. A minor role of Dirtbag was supposed to be creating such obstacles which hinder enemy fire but not the shieldbots', this is completely useless in practice and just hinders pathing but it sounds like a more reasonable redesign candidate if somebody wanted to touch shieldbots.