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@SmokeDragon
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@SmokeDragon
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1. How can I be sure that its not a driver issue? I'm running latest MESA/AMDGPU. My driver is newer than the build. I have no issues with other games. Xonotic for instance runs at 250 FPS on max.
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1. How can I be sure that its not a driver issue? I'm running latest MESA/AMDGPU. My driver is newer than the build. I have no issues with other games. Xonotic for instance runs at 250 FPS on max.
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2. Internet speed: ~90/5 Mbps Down/Up.
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2. Internet speed: ~90/5 Mbps Down/Up.
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3. Early game isn't an issue. It doesn't become a problem until significant amounts of units have been produced. Usually I don't get my units turned over until flea spams or tremors come out.
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3. Early game isn't an issue. It doesn't become a problem until significant amounts of units have been produced. Usually I don't get my units turned over until flea spams or tremors come out.
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4. I don't lag at the start of battles.
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4. I don't lag at the start of battles.
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@TheMooseIsLoose
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@TheMooseIsLoose
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You can probably check my understanding, but AMDGPU is part of MESA. I am using the latest MESA available for me. To clarify I am [color=red]not[/color] using the proprietary AMDGPU Pro drivers which are distributed via binary bundle.
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You can probably check my understanding, but AMDGPU is part of MESA. I am using the latest MESA available for me. To clarify I am [color=red]not[/color] using the proprietary AMDGPU Pro drivers which are distributed via binary bundle.
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@Vermind
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@Vermind
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I am not running AMDGPU Pro, but the opensource stack in the kernel: AMDGPU.
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I am not running AMDGPU Pro, but the opensource stack in the kernel: AMDGPU.
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Looking at that benchmark link, I can't seem to find the source code for it. It links to a dead google code page. There is a binary that works with mono, but segfaults instantly when a button is pressed. Looking for the code on the github, I noticed https://github.com/ZeroK-RTS/Benchmarks. Can @GoogleFrog give any hints here?
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