1 |
We
try
to
encourage
ambitious
lua
development
but
I
think
this
thing
is
just
waaaay
to
complex.
I
suggest
you
make
it
off
by
default
but
allow
it
to
be
enabled
by
the
user.
Then
you
can
get
testing
feedback
from
real
games
for
people
who
want
the
chance
at
more
optimum
AA,
but
if
chainsaws
or
defenders
stop
firing
they
can
turn
it
off.
|
1 |
We
try
to
encourage
ambitious
lua
development
but
I
think
this
thing
is
just
waaaay
too
complex
to
be
very
stable.
I
suggest
you
make
it
off
by
default
but
allow
it
to
be
enabled
by
the
user.
Then
you
can
get
testing
feedback
from
real
games
for
people
who
want
the
chance
at
more
optimum
AA,
but
if
chainsaws
or
defenders
stop
firing
they
can
turn
it
off.
|
3 |
The truth is our game is not optimized for shot wastage anyway. The Chainsaw wastes 2-3 shots for every target it kills because of low weapon velocity, the screamer is almost explicitly designed to be wasted, the hacksaw always fires the second shot even when it does not need to. There is a lot of stuff we can do to with no or minimal lua if we want to minimize shot wastage.
|
3 |
The truth is our game is not optimized for shot wastage anyway. The Chainsaw wastes 2-3 shots for every target it kills because of low weapon velocity, the screamer is almost explicitly designed to be wasted, the hacksaw always fires the second shot even when it does not need to. There is a lot of stuff we can do to with no or minimal lua if we want to minimize shot wastage.
|