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Zero-K v1.0.3.3, everything works now?

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Date Editor Before After
3/14/2012 3:28:44 AMAUrankAdminSaktoth before revert after revert
3/14/2012 3:27:21 AMAUrankAdminSaktoth before revert after revert
Before After
1 We try to encourage ambitious lua development but I think this thing is just waaaay to complex. I suggest you make it off by default but allow it to be enabled by the user. Then you can get testing feedback from real games for people who want the chance at more optimum AA, but if chainsaws or defenders stop firing they can turn it off. 1 We try to encourage ambitious lua development but I think this thing is just waaaay too complex to be very stable. I suggest you make it off by default but allow it to be enabled by the user. Then you can get testing feedback from real games for people who want the chance at more optimum AA, but if chainsaws or defenders stop firing they can turn it off.
2 \n 2 \n
3 The truth is our game is not optimized for shot wastage anyway. The Chainsaw wastes 2-3 shots for every target it kills because of low weapon velocity, the screamer is almost explicitly designed to be wasted, the hacksaw always fires the second shot even when it does not need to. There is a lot of stuff we can do to with no or minimal lua if we want to minimize shot wastage. 3 The truth is our game is not optimized for shot wastage anyway. The Chainsaw wastes 2-3 shots for every target it kills because of low weapon velocity, the screamer is almost explicitly designed to be wasted, the hacksaw always fires the second shot even when it does not need to. There is a lot of stuff we can do to with no or minimal lua if we want to minimize shot wastage.