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[quote]Ah no, I meant... there was a website wasn't there? That aggregated unit stats from all battles. Am I imagining things (that, specifically)?
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1 |
[quote]Ah no, I meant... there was a website wasn't there? That aggregated unit stats from all battles. Am I imagining things (that, specifically)?
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2 |
[/quote]
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2 |
[/quote]
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3 |
Modstats went defunct in 2013 when its data collection mechanism was broken by an update to the Spring RTS Engine.
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Modstats went defunct in 2013 when its data collection mechanism was broken by an update to the Spring RTS Engine.
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4 |
\n
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\n
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5 |
[spoiler]
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5 |
[spoiler]
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6 |
ZK used to send the game-colelcted data to Springie autohosts via the "autohost interface" - which pretty much meant sending a whispered message to the autohost from each of the clients. This was mostly a matrix of damages and kills for all unit types vs all other unit types, the size of which is quite obviously the number of units in ZK squared. There are many units in ZK, so this was a pretty large message.
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6 |
ZK used to send the game-colelcted data to Springie autohosts via the "autohost interface" - which pretty much meant sending a whispered message to the autohost from each of the clients. This was mostly a matrix of damages and kills for all unit types vs all other unit types, the size of which is quite obviously the number of units in ZK squared. There are many units in ZK, so this was a pretty large message.
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\n
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\n
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In 2013, Spring started limiting the amount of data a single client could send per frame - including orders and messages like this whisper - and silently dropping the ones that exceeded the limit.
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In 2013, Spring started limiting the amount of data a single client could send per frame - including orders and messages like this whisper - and silently dropping the ones that exceeded the limit.
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9 |
[/spoiler]
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9 |
[/spoiler]
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10 |
\n
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\n
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11 |
No
replacements
have
been
deployed
since.
|
11 |
Replacements
have
been
discussed,
but
noone
had
the
bother
to
code
them.
|