1 |
big
games
need
to
end.
|
1 |
big
games
have
to
conclude.
|
2 |
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|
2 |
\n
|
3 |
however if u consider the recent biggish game we had on experienced-only it came true that the game were often won quickly, because a break was made in early game battles, but when the mix of casual elo with nubs and vets it will most often settle to a mid ground stale-mate, then big things help actually end the game.
|
3 |
however if u consider the recent biggish game we had on experienced-only it came true that the game were often won quickly, because a break was made in early game battles, but when the mix of casual elo with nubs and vets it will most often settle to a mid ground stale-mate, then big things help actually end the game.
|
4 |
\n
|
4 |
\n
|
5 |
I think it's a small fantasy to think playing a large game with 20 people, for 20minutes and u can still be doing small raids and using micro intense unit maneuvers to make game changing winners... its a dream sigero :).
|
5 |
I think it's a small fantasy to think playing a large game with 20 people, for 20minutes and u can still be doing small raids and using micro intense unit maneuvers to make game changing winners... its a dream sigero :).
|
6 |
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|
6 |
\n
|
7 |
time -> metal -> bigthings -> end
|
7 |
time -> metal -> bigthings -> end
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