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Arty in team games

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Date Editor Before After
9/6/2018 7:58:55 AMAUrank4hundred before revert after revert
9/6/2018 7:54:15 AMAUrank4hundred before revert after revert
Before After
1 big games need to end. 1 big games have to conclude.
2 \n 2 \n
3 however if u consider the recent biggish game we had on experienced-only it came true that the game were often won quickly, because a break was made in early game battles, but when the mix of casual elo with nubs and vets it will most often settle to a mid ground stale-mate, then big things help actually end the game. 3 however if u consider the recent biggish game we had on experienced-only it came true that the game were often won quickly, because a break was made in early game battles, but when the mix of casual elo with nubs and vets it will most often settle to a mid ground stale-mate, then big things help actually end the game.
4 \n 4 \n
5 I think it's a small fantasy to think playing a large game with 20 people, for 20minutes and u can still be doing small raids and using micro intense unit maneuvers to make game changing winners... its a dream sigero :). 5 I think it's a small fantasy to think playing a large game with 20 people, for 20minutes and u can still be doing small raids and using micro intense unit maneuvers to make game changing winners... its a dream sigero :).
6 \n 6 \n
7 time -> metal -> bigthings -> end 7 time -> metal -> bigthings -> end