3 |
We are mostly at the whims of the engine devs here, as always. If they don't fix this, we can try haxing away the problem (I suspect it is something to do with a mismatch of hitvolume and footprint, or pathing footprint and actual footprint- which shouldn't be a problem regardless).
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3 |
We are mostly at the whims of the engine devs here, as always. If they don't fix this, we can try haxing away the problem (I suspect it is something to do with a mismatch of hitvolume and footprint, or pathing footprint and actual footprint- which shouldn't be a problem regardless).
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