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Reverse engineering a DLL file
Before | After | ||
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1 | Doesn't work, quite a few mods have some sort of sorcery built in, so they check if Steam is on, or if they are in Steam Workshop folder (mods in this folder won't work for non Steam copy of game) etc. | 1 | Doesn't work, quite a few mods have some sort of sorcery built in, so they check if Steam is on, or if they are in Steam Workshop folder (mods in this folder won't work for non Steam copy of game) etc. |
2 | \n | ||
3 | I just need to know what to do with those .cs files so they become a .DLL | ||
4 | \n | ||
5 | Should I combine them somehow? Should I just copy - paste the code from cs files and put them into MS Visual Studio? If yes, how? In what order? :D I can't find any tutorial on the web how to convert source code file (I suppose that's what cs file is) into DLL. And especially, a lot of cs files into one DLL. And I suppose people here should know more than me. :D |