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Hiho,
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1 |
Hiho,
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2 |
I need a help in reverse engineering a .dll C# code mod to Cities:Skylines.
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2 |
I need a help in reverse engineering a .dll C# code mod to Cities:Skylines.
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3 |
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3 |
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I need it, cuz Ive got a box (DVD) game copy, and most of wubs creating mods for the game require me to be subscribed to the mod in Steam Workshop in order for them to work. Unfortunately, steam wont allow me to download a mod for C:S unless I've bought the game form Steam...
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4 |
I need it, cuz Ive got a box (DVD) game copy, and most of wubs creating mods for the game require me to be subscribed to the mod in Steam Workshop in order for them to work. Unfortunately, steam wont allow me to download a mod for C:S unless I've bought the game form Steam...
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5 |
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5 |
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6 |
So
I
got
myself
a
[url=source
code]https://github.
com/dymanoid/RealTime[/url]
for
one
of
the
mods
(
wasn't
haard
to
find)
and
I
even
found
a
piece
of
code
responsible
for
checking
if
it's
in
Steam
folder
(
at
least
I
think
I
did)
.
But
now
I
end
up
with
a
bunch
of
.
cs
files,
and
Ive
got
no
idea
what
to
do
with
them,
so
they
become
a
.
dll
file.
|
6 |
So
I
got
myself
a
[url=https://github.
com/dymanoid/RealTime]source
code[/url]
for
one
of
the
mods
(
wasn't
haard
to
find)
and
I
even
found
a
piece
of
code
responsible
for
checking
if
it's
in
Steam
folder
(
at
least
I
think
I
did)
.
But
now
I
end
up
with
a
bunch
of
.
cs
files,
and
Ive
got
no
idea
what
to
do
with
them,
so
they
become
a
.
dll
file.
|
7 |
\n
|
7 |
\n
|
8 |
Anyone can help?
|
8 |
Anyone can help?
|