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Reverse engineering a DLL file

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Date Editor Before After
8/17/2018 6:57:48 PMPLrankFailer before revert after revert
8/17/2018 6:57:30 PMPLrankFailer before revert after revert
Before After
1 Hiho, 1 Hiho,
2 I need a help in reverse engineering a .dll C# code mod to Cities:Skylines. 2 I need a help in reverse engineering a .dll C# code mod to Cities:Skylines.
3 \n 3 \n
4 I need it, cuz Ive got a box (DVD) game copy, and most of wubs creating mods for the game require me to be subscribed to the mod in Steam Workshop in order for them to work. Unfortunately, steam wont allow me to download a mod for C:S unless I've bought the game form Steam... 4 I need it, cuz Ive got a box (DVD) game copy, and most of wubs creating mods for the game require me to be subscribed to the mod in Steam Workshop in order for them to work. Unfortunately, steam wont allow me to download a mod for C:S unless I've bought the game form Steam...
5 \n 5 \n
6 So I got myself a [url=source code]https://github. com/dymanoid/RealTime[/url] for one of the mods ( wasn't haard to find) and I even found a piece of code responsible for checking if it's in Steam folder ( at least I think I did) . But now I end up with a bunch of . cs files, and Ive got no idea what to do with them, so they become a . dll file. 6 So I got myself a [url=https://github. com/dymanoid/RealTime]source code[/url] for one of the mods ( wasn't haard to find) and I even found a piece of code responsible for checking if it's in Steam folder ( at least I think I did) . But now I end up with a bunch of . cs files, and Ive got no idea what to do with them, so they become a . dll file.
7 \n 7 \n
8 Anyone can help? 8 Anyone can help?