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[b]Best uses for Dominatrix:[/b]
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[b]Best uses for Dominatrix:[/b]
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1) Countering rushes of nasty heavyweight riots: Mace, Ogre, Redback. For an equal price to the rush unit, you get the Dominatrix which stops the rush unit - and you also get the rush unit. Typically, the rushing player resigns then after realising that they've spent most of their economy on giving you an e.g. Mace.
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1) Countering rushes of nasty heavyweight riots: Mace, Ogre, Redback. For an equal price to the rush unit, you get the Dominatrix which stops the rush unit - and you also get the rush unit. Typically, the rushing player resigns then after realising that they've spent most of their economy on giving you an e.g. Mace.
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2) Defeating medium-heavy assault units. Minotaur, Jack in particular are very difficult for Rover to counter without a Domi.
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2) Defeating medium-heavy assault units. Minotaur, Jack in particular are very difficult for Rover to counter without a Domi.
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3) Defeating armored objects - Halberds, Razors, Crabs. Domi will need some shielding to fight a Crab, but they're one of the fastest ways to get rid of annoying Halberds or Razors.
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3) Defeating armored objects - Halberds, Razors, Crabs. Domi will need some shielding to fight a Crab, but they're one of the fastest ways to get rid of annoying Halberds or Razors.
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4) Killing enemy commanders. Now, Rover doesn't lack in commander-killing options, with Scorchers and Ravagers also being quite good at the job. But a Dominatrix outruns and outranges non-trollcom commanders, so an unassisted com caught in the wild against a Domi will soon encounter a fate worse than death, creating a massive 8 metal per second differential for the capturer.
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4) Killing enemy commanders. Now, Rover doesn't lack in commander-killing options, with Scorchers and Ravagers also being quite good at the job. But a Dominatrix outruns and outranges non-trollcom commanders, so an unassisted com caught in the wild against a Domi will soon encounter a fate worse than death, creating a massive 8 metal per second differential for the capturer.
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If your enemy is unattentive, you may even get this almost for free, because the first thing a dominatrix capture ray does is subvert the "commander under attack" alarm.
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If your enemy is unattentive, you may even get this almost for free, because the first thing a dominatrix capture ray does is subvert the "commander under attack" alarm.
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I don't think dominatrix balls are that practical outside of roflstomping Circuit or playing against players who won't counter them, which you should never rely upon. Domis are not very good as a late game unit, their rung on the bullshit skirmisher ladder is quite low.
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I don't think dominatrix balls are that practical outside of roflstomping Circuit or playing against players who won't counter them, which you should never rely upon. Domis are not very good as a late game unit, their rung on the bullshit skirmisher ladder is quite low.
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[b]Countering Dominatrix as hover[/b], your two choice units are Halberd and Lance. Ideally, both!
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[b]Countering Dominatrix as hover[/b], your two choice units are Halberd and Lance. Ideally, both!
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1) Halberd costs less than the dominatrix. You will need at least 3 halberd per enemy 2 dominatrix, but halberds are fast enough to catch up with the domis, and more importantly, they are very hard to stop and they are *very bad at killing each other*. So when they get turned, Dominatrices don't do any bonus kills with the freshly acquired slaves; instead, once the remaining Halberds kill one of the slave-owning Domis, you get your slightly dented Halberds back.
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1) Halberd costs less than the dominatrix. You will need at least 3 halberd per enemy 2 dominatrix, but halberds are fast enough to catch up with the domis, and more importantly, they are very hard to stop and they are *very bad at killing each other*. So when they get turned, Dominatrices don't do any bonus kills with the freshly acquired slaves; instead, once the remaining Halberds kill one of the slave-owning Domis, you get your slightly dented Halberds back.
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2) Lance has the range and alpha to kill dominatrices with impunity. It may not have that good effect if shooting by radar though, but that's where Halberds come in handy.
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2) Lance has the range and alpha to kill dominatrices with impunity. It may not have that good effect if shooting by radar though, but that's where Halberds come in handy.
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3) Scalpel if you want to fight dirty. A Scalpel/Mace force fights very favorable with almost every Rover composition, barring things like heavy Badger - at least, until Thunderbirds come out. The Scalpel/Mce build also trades equally with Dominatrix - remember that you get two Scalpel for one Domi, and while a Domi outranges the Scalpel slightly, it's not a big enough margin to prevent return fire. It takes two scalpel salvos to kill a domi, and if you succeed, you more or less erase all the damage the Domi did. A good trick here is to manually target them, otherwise the first captures will waste shots for most of your army.
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3) Scalpel if you want to fight dirty. A Scalpel/Mace force fights very favorable with almost every Rover composition, barring things like heavy Badger - at least, until Thunderbirds come out. The Scalpel/Mce build also trades equally with Dominatrix - remember that you get two Scalpel for one Domi, and while a Domi outranges the Scalpel slightly, it's not a big enough margin to prevent return fire. It takes two scalpel salvos to kill a domi, and if you succeed, you more or less erase all the damage the Domi did. A good trick here is to manually target them, otherwise the first captures will waste shots for most of your army.
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Once the enemy has fielded five or more dominatrix, you may consider further [b]asymmetric options[/b]:
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Once the enemy has fielded five or more dominatrix, you may consider further [b]asymmetric options[/b]:
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Aggressive porcing - Dominatrix is quite bad against Stinger. Extra good if your artilery is an anti-mobile kind, which is literally any artillery unit except Sling and Impaler - then you can also bombard the enemy units from your porc forest!
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Aggressive porcing - Dominatrix is quite bad against Stinger. Extra good if your artilery is an anti-mobile kind, which is literally any artillery unit except Sling and Impaler - then you can also bombard the enemy units from your porc forest!
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Air bombing - but start with a Thunderbird because unassisted Ravens will probably be captured. A Dominatrix takes *two* Raven bombs to die, too.
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Air bombing - but start with a Thunderbird because unassisted Ravens will probably be captured. A Dominatrix takes *two* Raven bombs to die, too.
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Cloaked snitches - remember, 5 dominatrix is over 2k metal. You get to facswitch to shield (800m), an area cloaker (500-ish), and four-five Snitches for this price.
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Cloaked snitches - remember, 5 dominatrix is over 2k metal. You get to facswitch to shield (800m), an area cloaker (500-ish), and four-five Snitches for this price.
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Phantoms - just bring something to keep the Darts away.
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Phantoms - just bring something to keep the Darts away.
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Emissary. Outruns, outranges, and outguns Dominatrix. Kind of mandatory late game.
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Emissary. Outruns, outranges, and outguns Dominatrix. Kind of mandatory late game.
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Cyclops. Like, really, if you're tank and you see even one Domi, just make 1 emissary to annoy your enemy for the time being and fully switch to Cyclops production. If you're hover and you're having trouble dealing with Domi using halberd/lance method, also switch to Cyclops.
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Cyclops. Like, really, if you're tank and you see even one Domi, just make 1 emissary to annoy your enemy for the time being and fully switch to Cyclops production. If you're hover and you're having trouble dealing with Domi using halberd/lance method, also switch to Cyclops.
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