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The current radar scaling seems to be lacking, so I've come to propose an idea I've had in the back of my head for a while.
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1 |
The current radar scaling seems to be lacking, so I've come to propose an idea I've had in the back of my head for a while.
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2 |
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2 |
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3 |
The "seismic radar," the way i would like for it to work is:
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3 |
The "seismic radar," the way i would like for it to work is:
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4 |
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5 |
1.
Track
the
movement
of
moving
units
only,
no
aerial
or
static
buildings(
literally
means
|
5 |
1.
Track
the
movement
of
moving
units
only,
no
aerial
or
static
buildings(
literally
means
it
only
sees
units
moving
on
the
ground)
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6 |
2. Range of somewhere around 3000 Elmo
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6 |
2. Range of somewhere around 3000 Elmo
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3. A mid range price, 150-250
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3. A mid range price, 150-250
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9 |
I find the current disparity between radars to seem a bit strange, seeing as how the price ramps up so much for what is a 50% increase in range, kinda making it not feel like a natural step up but more of just a late game option when it doesn't require much to be used.
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9 |
I find the current disparity between radars to seem a bit strange, seeing as how the price ramps up so much for what is a 50% increase in range, kinda making it not feel like a natural step up but more of just a late game option when it doesn't require much to be used.
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10 |
https://gyazo.com/b3b3a1724fce08bb54c2f2a80a2ec52e
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10 |
https://gyazo.com/b3b3a1724fce08bb54c2f2a80a2ec52e
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^current stats for advanced radar based on the wiki
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^current stats for advanced radar based on the wiki
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https://gyazo.com/e07599f9af1298604cf0c5108d9cad41
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https://gyazo.com/e07599f9af1298604cf0c5108d9cad41
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^current stats for radar tower based on the wiki
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^current stats for radar tower based on the wiki
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14 |
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