1 |
Oh wait I remember now, yeah it had a pathetic low range, slow bullet travel time and atrocious cone of fire, it had this weapon after the Gauss as a nerf before it got completely removed and the 2nd shield got removed too.
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1 |
Oh wait I remember now, yeah it had a pathetic low range, slow bullet travel time and atrocious cone of fire, it had this weapon after the Gauss as a nerf before it got completely removed and the 2nd shield got removed too.
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2 |
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2 |
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3 |
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3 |
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4 |
To the buff topic either do the following:
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4 |
To the buff topic either do the following:
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5 |
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5 |
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6 |
1 Decrease price to 3000, don't touch stats.
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6 |
1 Decrease price to 3000, don't touch stats.
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7 |
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7 |
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8 |
2 Return the twin shield design and improve the drone reconstruction, more slots and lower cooldown between drone death and rebuilding.
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8 |
2 Return the twin shield design and improve the drone reconstruction, more slots and lower cooldown between drone death and rebuilding.
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9 |
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9 |
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10 |
3 Give it a strong Outlaw-like weapon as a form of non-drone attack/self-defense, nerf drones if this design turns out to be too OP(it really shouldn't).
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10 |
3 Give it a strong Outlaw-like weapon as a form of non-drone attack/self-defense, nerf drones if this design turns out to be too OP(it really shouldn't).
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11 |
Stats could go something like this
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11 |
Stats could go something like this
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12 |
Damage: 100
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12 |
Damage: 100
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13 |
Slow Damage: 300
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13 |
Slow Damage: 300
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14 |
Reload time (s): 1.0
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14 |
Reload time (s): 1.0
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15 |
Damage per second: 100+300
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15 |
Damage per second: 100+300
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16 |
Range (elmo): 350 (shield area size)
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16 |
Range (elmo): 350 (shield area size)
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17 |
Area
of
Effect
(
elmo)
:
100
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17 |
Area
of
Effect
(
elmo)
:
100
(
2.
75
smaller
than
Outlaw)
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18 |
Projectile Speed (elmo/s): 500 (Twice the Outlaw, to give weight to the pulse due to size difference)
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18 |
Projectile Speed (elmo/s): 500 (Twice the Outlaw, to give weight to the pulse due to size difference)
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19 |
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19 |
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20 |
Though even this seems like only a stop-gap measure as it only prevents scythe/raider rushes working against it, but I don't think that's a problem since any non-light AA will literally shred it in open ground.
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20 |
Though even this seems like only a stop-gap measure as it only prevents scythe/raider rushes working against it, but I don't think that's a problem since any non-light AA will literally shred it in open ground.
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21 |
This is however where Funnelweb being a spider comes in handy since it's pulse weapon works through walls and makes it actually viable to use on hill/mountain maps and is prevented from being a too OP unit by the presence of it's shield making it unable to cloak and highly visible.
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21 |
This is however where Funnelweb being a spider comes in handy since it's pulse weapon works through walls and makes it actually viable to use on hill/mountain maps and is prevented from being a too OP unit by the presence of it's shield making it unable to cloak and highly visible.
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