1 |
Very cool that you responded. Your game is very good.
|
1 |
Very cool that you responded. Your game is very good.
|
2 |
\n
|
2 |
\n
|
3 |
I bought TA in the 90s on disc and have loved it ever since. The other games that have come after it "sort of " improved it but they show little real creativity. Zero K shows a true understanding of unit design opening up new tactics - this is what Total Annhilation did in the 90s. before TA there was no radar in games, no use of terrain, no real sense of combined arms. RTS back then was crappy pictures killing other little pictures.
|
3 |
I bought TA in the 90s on disc and have loved it ever since. The other games that have come after it "sort of " improved it but they show little real creativity. Zero K shows a true understanding of unit design opening up new tactics - this is what Total Annhilation did in the 90s. before TA there was no radar in games, no use of terrain, no real sense of combined arms. RTS back then was crappy pictures killing other little pictures.
|
4 |
\n
|
4 |
\n
|
5 |
Zero K has brought this genre ( RTS games where you stare at little icons moving around killing other little icons) to the next level. Planetary Annhilation did not do this - it looked nice but its tactics were basic rock - paper- scissor crap. There was no artistry.
|
5 |
Zero K has brought this genre ( RTS games where you stare at little icons moving around killing other little icons) to the next level. Planetary Annhilation did not do this - it looked nice but its tactics were basic rock - paper- scissor crap. There was no artistry.
|
6 |
\n
|
6 |
\n
|
7 |
I
just
donated
9.
99
on
Steam
because
you
got
back
to
me.
|
7 |
I
just
donated
$10.
00
on
Steam
because
you
got
back
to
me.
|
8 |
\n
|
8 |
\n
|
9 |
So keep up the good work, and eventually, please :
|
9 |
So keep up the good work, and eventually, please :
|
10 |
\n
|
10 |
\n
|
11 |
1) Commanders that can morph any way you want (also changing between weapons in battle would be cool)
|
11 |
1) Commanders that can morph any way you want (also changing between weapons in battle would be cool)
|
12 |
\n
|
12 |
\n
|
13 |
2) Unit Disable Menu before start up (for the AI as well as player)
|
13 |
2) Unit Disable Menu before start up (for the AI as well as player)
|
14 |
\n
|
14 |
\n
|
15 |
Thanks for understanding what these type of games are really about.
|
15 |
Thanks for understanding what these type of games are really about.
|
16 |
\n
|
16 |
\n
|
17 |
\n
|
17 |
\n
|