1 |
To extend on @_Shaman s Idea, the defending faction could get a significant resource boost, preinstalled defenses or automatic factories (don't drain team resources, but units are not controllable), while the attacker could bring in more people (and more commanders). This might somewhat lessen the influence a single good player has on mission outcome, while bringing interesting assymetric battles to zk.
|
1 |
To extend on @_Shaman s Idea, the defending faction could get a significant resource boost, preinstalled defenses or automatic factories (don't drain team resources, but units are not controllable), while the attacker could bring in more people (and more commanders). This might somewhat lessen the influence a single good player has on mission outcome, while bringing interesting assymetric battles to zk.
|
3 |
Another
option
would
be
to
allow
starting
many
invasiona
at
the
same
time,
with
bots
defending
by
default.
Defenders
would
join
in
and
take
over
from
the
bots,
but
since
there
are
numerous
battles
at
once,
good
players
could
only
defends
against
a
fraction
of
them.
|
3 |
Another
option
would
be
to
allow
starting
many
invasions
at
the
same
time,
with
bots
defending
by
default.
Defenders
would
join
in
and
take
over
from
the
bots,
but
since
there
are
numerous
battles
at
once,
good
players
could
only
defends
against
a
fraction
of
them.
|