1 |
Mace
just
fits
that
strategy
well.
|
1 |
Mace
just
fits
that
strategy
well.
NorthchileanG
was
doing
a
similar
rush
a
while
ago
but
with
reavers
and
ronins
instead
of
the
mace.
It
can
work
with
various
combinations.
|
2 |
\n
|
2 |
\n
|
3 |
Maybe the jump commander's low jump cooldown is really a problem early game as it allows the commander to plop the factory closer to the enemy base and then keep up with the fast riot easier.
|
3 |
Maybe the jump commander's low jump cooldown is really a problem early game as it allows the commander to plop the factory closer to the enemy base and then keep up with the fast riot easier.
|
4 |
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|
4 |
\n
|
5 |
NorthchileanG was doing a similar rush a while ago but with reavers and ronins instead of the mace. It can work with various combinations.
|
|
|
6 |
\n
|
5 |
\n
|
7 |
\n
|
6 |
\n
|
8 |
I've noticed that some high level players use it instead of the engineer and jump around to expand as fast as possible instead of rushing.
|
7 |
I've noticed that some high level players use it instead of the engineer and jump around to expand as fast as possible instead of rushing.
|
9 |
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|
8 |
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|
10 |
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|
9 |
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|
11 |
btw, [url=https://github.com/ZeroK-RTS/Zero-K/issues/3074]this[/url] was noticeable sometimes
|
10 |
btw, [url=https://github.com/ZeroK-RTS/Zero-K/issues/3074]this[/url] was noticeable sometimes
|