1 |
Maybe
what
is
needed
is
to
change
the
function
of
PW
in
general
so
that
it
plays
out
like
several
missions.
Almost
like
a
campaign
instead
of
a
string
of
normal
battles
with
silly
buildings
spawned
already
(
eg:
the
annoying
anti-raiding
drone
buildings)
.
|
1 |
Maybe
what
is
needed
is
to
change
the
function
of
PW
in
general
so
that
it
plays
out
like
several
missions.
Almost
like
a
campaign
instead
of
a
string
of
normal
battles
with
silly
buildings
spawned
already
(
eg:
the
annoying
anti-raiding
drone
buildings)
.
Give
defenders
and
attackers
actual
objectives
instead
of
"force
enemy
to
resign"
or
"destroy
all
units".
For
instance,
several
mission
types
can
be
assigned
by
faction
leaders
against
a
planet
such
as:
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2 |
\n
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3 |
Invasion: Destroy all enemy command buildings within X time. Requires other missions to be done (except Economy Raid).
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4 |
Economy Raid: Destroy Planetary Power Grid and Deep Core Miner units.
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5 |
Garrison Destruction: Destroy all garrison structures.
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6 |
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7 |
etc.
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8 |
\n
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9 |
Each mission would have an effect on the planet. For instance raiding the Garrison may make it easier to complete an economy raid mission or an economy raid mission might impact the defenses in an invasion mission.
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10 |
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11 |
This would allievate a lot of the issues like needing to send your best players at a planet to win it since anyone could perform this task. Missions would be 1 - 10 players on each side. Missions could be set piece battles (no reinforcements/building of units) or with limited metal availability at start (based on faction's overall status).
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12 |
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13 |
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14 |
The idea would be to make PW something other than matchmaker but with silly buildings spawned.
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