1 |
@2plus2is5 I am generally wary of laymen suggesting highly technical improvements to performance. The players often assume that the benefits of something are greater than they are in reality and easier to implement. I have seen this in many uninformed discussions about multi-threading and apparently 32 bit is another example. I don't even claim to know that much about these areas, but I have done benchmarks over the years of what the engine implements.
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1 |
@2plus2is5 I am generally wary of laymen suggesting highly technical improvements to performance. The players often assume that the benefits of something are greater than they are in reality and easier to implement. I have seen this in many uninformed discussions about multi-threading and apparently 32 bit is another example. I don't even claim to know that much about these areas, but I have done benchmarks over the years of what the engine implements.
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3 |
There
is
(
or
was)
a
mostly
working
windows
64
bit
build
for
Spring.
I
think
I
made
an
old
thread
encouraging
people
to
manually
install
and
use
it
in
general
play.
I
stopped
pursing
it
in
recent
months
because
I
found
bugs
specific
to
the
64
bit
windows
builds
and
it
was
not
the
time
to
attempt
to
adopt
a
new
build.
The
engine
developers
may
take
a
closer
look
at
the
bugs
if
we
express
interest
and
do
some
further
testing.
|
3 |
There
is
(
or
was)
a
mostly
working
windows
64
bit
build
for
Spring.
I
recall
the
performance
being
slightly
better,
but
may
be
wrong.
I
think
I
made
an
old
thread
encouraging
people
to
manually
install
and
use
it
in
general
play.
I
stopped
pursing
it
in
recent
months
because
I
found
bugs
specific
to
the
64
bit
windows
builds
and
it
was
not
the
time
to
attempt
to
adopt
a
new
build.
The
engine
developers
may
take
a
closer
look
at
the
bugs
if
we
express
interest
and
do
some
further
testing.
|