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The best factory for new players are Cloakbot and Shieldbot.
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The best factory for new players are Cloakbot and Shieldbot.
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Cloakbot has strong, versatile units which are not over-specialized so you rarely get caught out too badly by the counter structure. All their units are fairly independent and strong even on their own, and most compositions being like Reaver/Ronin or Spectre/Scythe, only needing two units to perfectly cover the weaknesses of the other. The Imp is the real exception, being explicitly a unit to support and force-amplify your others. Pick this factory if you want to play aggressively with endless streams of units like the pros do, and focus on micro and map control rather than on learning what all the units and their counters are.
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Cloakbot has strong, versatile units which are not over-specialized so you rarely get caught out too badly by the counter structure. All their units are fairly independent and strong even on their own, and most compositions being like Reaver/Ronin or Spectre/Scythe, only needing two units to perfectly cover the weaknesses of the other. The Imp is the real exception, being explicitly a unit to support and force-amplify your others. Pick this factory if you want to play aggressively with endless streams of units like the pros do, and focus on micro and map control rather than on learning what all the units and their counters are.
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Shieldbot is all about synergy and specialization. Everything works with each other and you require a mix of several units to really see them shine. Each unit has a narrowly defined role, but you can sort of just mash them all together in a ball to get a robust force. They are defined by protecting each other with their shields, and shooting over each other, so you need to worry less about spreading them out or their lines of fire. They can snowball hard, and the kind of micro you do with them is more strategically placing them in positions where they can do damage without over-extending, and then retreat before they lose shield charge. They also have a big range of compositions to pick from, meaning you can always mix it up and try new unit combos like Felon/Convict/Aspis, Dirtbag/Snitch/Rogue, or Thug/Outlaw/Racketeer. Pick this factory if you want to play conservatively with an ever-growing ball of units and focus on compositions, synergy and having a singular, strong but less mobile force.
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Shieldbot is all about synergy and specialization. Everything works with each other and you require a mix of several units to really see them shine. Each unit has a narrowly defined role, but you can sort of just mash them all together in a ball to get a robust force. They are defined by protecting each other with their shields, and shooting over each other, so you need to worry less about spreading them out or their lines of fire. They can snowball hard, and the kind of micro you do with them is more strategically placing them in positions where they can do damage without over-extending, and then retreat before they lose shield charge. They also have a big range of compositions to pick from, meaning you can always mix it up and try new unit combos like Felon/Convict/Aspis, Dirtbag/Snitch/Rogue, or Thug/Outlaw/Racketeer. Pick this factory if you want to play conservatively with an ever-growing ball of units and focus on compositions, synergy and having a singular, strong but less mobile force.
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7 |
Rovers
are
a
lot
like
Cloakbot,
but
even
faster
and
more
challenging.
Tank
are
a
lot
like
Shieldbot,
but
they
focus
on
repairing
a
few
very
expensive
units
you
must
be
incredibly
careful
with,
rather
than
a
snowballing
an
unkillable
shield
ball.
Both
are
strong
over
a
smaller
number
of
maps
which
makes
them
bad
to
specialize
in
as
a
new
player
because,
rarely,
you'll
just
be
playing
on
a
map
where
you
cannot
use
them
at
all.
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7 |
Rovers
are
a
lot
like
Cloakbot,
but
even
faster
and
more
challenging.
Tank
are
a
lot
like
Shieldbot,
but
they
focus
on
repairing
a
few
very
expensive
units
you
must
be
incredibly
careful
with,
rather
than
a
snowballing
an
unkillable
shield
ball.
Both
are
strong
over
a
smaller
number
of
maps
which
makes
them
bad
to
specialize
in
as
a
new
player
because,
rarely,
you'll
just
be
playing
on
a
map
where
you
cannot
use
them
at
all.
Amph,
Hover,
Spider
and
Jumpbot
are
similiarly
slightly
specialized
towards
different
terrain
types,
though
you
can
totally
specialize
in
any
of
these
if
they
appeal
to
you.
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