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Which factory?

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Date Editor Before After
6/4/2018 6:18:20 AMAUrankAdminSaktoth before revert after revert
6/4/2018 6:17:09 AMAUrankAdminSaktoth before revert after revert
6/4/2018 6:15:38 AMAUrankAdminSaktoth before revert after revert
6/4/2018 6:10:21 AMAUrankAdminSaktoth before revert after revert
6/4/2018 6:09:40 AMAUrankAdminSaktoth before revert after revert
Before After
1 The best factory for new players are Cloakbot and Shieldbot. 1 The best factory for new players are Cloakbot and Shieldbot.
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3 Cloakbot has strong, versatile units which are not over-specialized so you rarely get caught out too badly by the counter structure. All their units are fairly independent and strong even on their own, and most compositions being like Reaver/Ronin or Spectre/Scythe, only needing two units to perfectly cover the weaknesses of the other. The Imp is the real exception, being explicitly a unit to support and force-amplify your others. Pick this factory if you want to play aggressively with endless streams of units like the pros do, and focus on micro and map control rather than on learning what all the units and their counters are. 3 Cloakbot has strong, versatile units which are not over-specialized so you rarely get caught out too badly by the counter structure. All their units are fairly independent and strong even on their own, and most compositions being like Reaver/Ronin or Spectre/Scythe, only needing two units to perfectly cover the weaknesses of the other. The Imp is the real exception, being explicitly a unit to support and force-amplify your others. Pick this factory if you want to play aggressively with endless streams of units like the pros do, and focus on micro and map control rather than on learning what all the units and their counters are.
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5 Shieldbot is all about synergy and specialization. Everything works with each other and you require a mix of several units to really see them shine. Each unit has a narrowly defined role, but you can sort of just mash them all together in a ball to get a robust force. They are defined by protecting each other with their shields, and shooting over each other, so you need to worry less about spreading them out or their lines of fire. They can snowball hard, and the kind of micro you do with them is more strategically placing them in positions where they can do damage without over-extending, and then retreat before they lose shield charge. They also have a big range of compositions to pick from, meaning you can always mix it up and try new unit combos like Felon/Convict/Aspis, Dirtbag/Snitch/Rogue, or Thug/Outlaw/Racketeer. Pick this factory if you want to play conservatively with an ever-growing ball of units and focus on compositions, synergy and having a singular, strong but less mobile force. 5 Shieldbot is all about synergy and specialization. Everything works with each other and you require a mix of several units to really see them shine. Each unit has a narrowly defined role, but you can sort of just mash them all together in a ball to get a robust force. They are defined by protecting each other with their shields, and shooting over each other, so you need to worry less about spreading them out or their lines of fire. They can snowball hard, and the kind of micro you do with them is more strategically placing them in positions where they can do damage without over-extending, and then retreat before they lose shield charge. They also have a big range of compositions to pick from, meaning you can always mix it up and try new unit combos like Felon/Convict/Aspis, Dirtbag/Snitch/Rogue, or Thug/Outlaw/Racketeer. Pick this factory if you want to play conservatively with an ever-growing ball of units and focus on compositions, synergy and having a singular, strong but less mobile force.
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7 Rovers are a lot like Cloakbot, but even faster and more challenging. Tank are a lot like Shieldbot, but they focus on repairing a few very expensive units you must be incredibly careful with, rather than a snowballing an unkillable shield ball. Both are strong over a smaller number of maps which makes them bad to specialize in as a new player because, rarely, you'll just be playing on a map where you cannot use them at all. 7 Rovers are a lot like Cloakbot, but even faster and more challenging. Tank are a lot like Shieldbot, but they focus on repairing a few very expensive units you must be incredibly careful with, rather than a snowballing an unkillable shield ball. Both are strong over a smaller number of maps which makes them bad to specialize in as a new player because, rarely, you'll just be playing on a map where you cannot use them at all. Amph, Hover, Spider and Jumpbot are similiarly slightly specialized towards different terrain types, though you can totally specialize in any of these if they appeal to you.