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Better ui for transports project

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Date Editor Before After
6/3/2018 12:13:36 AMPLrankZenfur before revert after revert
Before After
1 Hey, I've posted my idea in thread discussing the transporters balance, but I thought it's worth giving it a standalone post. One of deterrents in using transporters for me is the amount of extra micro they require. 1 Hey, I've posted my idea in thread discussing the transporters balance, but I thought it's worth giving it a standalone post. One of deterrents in using transporters for me is the amount of extra micro they require.
2 \n 2 \n
3 Here's my shitty graphics and grammar, I hope you find the idea less shitty. 3 Here's my shitty graphics and grammar, I hope you find the idea less shitty.
4 \n 4 \n
5 It can be sum up with few points: 5 It can be sum up with few points:
6 * automate micro of transports which gives more control than current "transport everything to shorten travel time" 6 * automate micro of transports which gives more control than current "transport everything to shorten travel time"
7 * safe travel with transports by following the path given by the player, not only the shortest path; transports shall retreat following the same path in reverse 7 * safe travel with transports by following the path given by the player, not only the shortest path; transports shall retreat following the same path in reverse
8 * meet in the middle for units and transports to maximize efficiency 8 * meet in the middle for units and transports to maximize efficiency
9 * natural use of the command as it's issued while controling units to transport with single command (no load, unload or selecting transporters) 9 * natural use of the command as it's issued while controling units to transport with single command (no load, unload or selecting transporters)
10 * shared interface for teams games 10 * shared interface for teams games
11 \n 11 \n
12 [quote] 12 [quote]
13 The biggest offender of transports for me is the interface. It just takes a lot of micro to set up anything with transports (be that ferry points, auto transport or manual Load + Drop). Moreover, they are pretty dumb and always take the shortest path which usually goes straight through enemy AA (possibly flex AA). I wish there were a command for units to air travel. It would behave like this (with some pictures so it's more clear). Some parts of this behaviour are already possible, but not automated and I wanted to present the full picture. 13 The biggest offender of transports for me is the interface. It just takes a lot of micro to set up anything with transports (be that ferry points, auto transport or manual Load + Drop). Moreover, they are pretty dumb and always take the shortest path which usually goes straight through enemy AA (possibly flex AA). I wish there were a command for units to air travel. It would behave like this (with some pictures so it's more clear). Some parts of this behaviour are already possible, but not automated and I wanted to present the full picture.
14 \n 14 \n
15 [img]https://i.imgur.com/3aklzEx.png[/img] 15 [img]https://i.imgur.com/3aklzEx.png[/img]
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17 forgot to add: important: it calls allied transporters as well to complete airlift orders (On by default in settings, can be disabled). 17 forgot to add: important: it calls allied transporters as well to complete airlift orders (On by default in settings, can be disabled).
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19 Here's my crappy colored airlift icon as a bonus for clicking the spoiler: 19 Here's my crappy colored prototype of airlift icon:
20 [img]https://i.imgur.com/iKhu4VJ.png[/img] 20 [img]https://i.imgur.com/iKhu4VJ.png[/img]
21 [/quote] 21 [/quote]
22 \n 22 \n
23 If I come back for good to zk and start having fun with coding (which I ultimately planned to), I could try to make it reality. For now I'm sharing to see whether anyone else is interested in it.