1 |
Limpet
i
still
havnt
found
a
use
for
it.
Not
only
does
it
feel
like
it
fails
to
do
its
job.
.
.
.
.
the
archer
does
it
100x
better.
|
1 |
Limpet
i
still
havnt
found
a
use
for
it.
Not
only
does
it
feel
like
it
fails
to
do
its
job.
.
.
.
.
the
archer
does
it
100x
better.
It
might
allow
the
non
instant
skirms
to
be
caught
more
easily
by
amph
forces
but
thats
the
only
thing
i
can
imagine.
However
its
kinda
useless
against
scalpels
which
is
sorta
the
fac
that
one
would
expect
to
see
against
amph.
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2 |
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2 |
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3 |
As far as the lobster, its super clunky and micro intensive for combat. I did once throw scallops at grizzlies and completely butchered them in a hillarious manner... but more often than not the lobster gets killed early, or the throwtime is so long that units just dodge the units before they land.
|
3 |
As far as the lobster, its super clunky and micro intensive for combat. I did once throw scallops at grizzlies and completely butchered them in a hillarious manner... but more often than not the lobster gets killed early, or the throwtime is so long that units just dodge the units before they land.
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4 |
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4 |
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5 |
However while the lobster feels useless for real combat, it has some gimmicks (that to be honest fit more with jumpy than amph). You can throw your army, even grizzlies into elevated positions and send a lobster along to use it to completely bypass the enemy defense and jump straight around into their base if the map allows it. With workers thrown along you can even fortify that elevated position near the enemy base.
|
5 |
However while the lobster feels useless for real combat, it has some gimmicks (that to be honest fit more with jumpy than amph). You can throw your army, even grizzlies into elevated positions and send a lobster along to use it to completely bypass the enemy defense and jump straight around into their base if the map allows it. With workers thrown along you can even fortify that elevated position near the enemy base.
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6 |
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6 |
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7 |
It also allows maps with water that is far below or simply has a cliff that cannot be scaled to be still used to stage flank attacks. (though amph is so slow, that by the time you get units in position for a flank you'll have lost the game)
|
7 |
It also allows maps with water that is far below or simply has a cliff that cannot be scaled to be still used to stage flank attacks. (though amph is so slow, that by the time you get units in position for a flank you'll have lost the game)
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