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Co-op Campaign

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Date Editor Before After
5/29/2018 8:33:46 AMFRrankBlueTemplar before revert after revert
Before After
1 Would require I guess a team player that doesn't instantly die without units? 1 Would require I guess a team player that doesn't instantly die without units ( and can therefore start without any) ?
2 \n 2 \n
3 Might *teamspec* and *backup* players help with that ? 3 Might *teamspec* and *backup* players help with that ?
4 [img]http://i.imgur.com/7vvQ53l.png[/img] 4 [img]http://i.imgur.com/7vvQ53l.png[/img]
5 http://zero-k.info/Forum/Post/60986#60986 5 http://zero-k.info/Forum/Post/60986#60986
6 (With a teamvote to move players between *normal*, *coop*, *teamspec* and *backup*... and perhaps a one-way *spectator* ?) 6 (With a teamvote to move players between *normal*, *coop*, *teamspec* and *backup*... and perhaps a one-way *spectator* ?)
7 \n 7 \n
8 See also this thread : 8 See also this thread :
9 http://zero-k.info/Forum/Thread/8976 9 http://zero-k.info/Forum/Thread/8976
10 \n 10 \n
11 ---- 11 ----
12 An idea : change [url=http://zero-k.info/Forum/Post/5446#5446]XrayHaloSelections[/url] so that its color is the **average** of all of the coop allies selecting that unit. 12 An idea : change [url=http://zero-k.info/Forum/Post/5446#5446]XrayHaloSelections[/url] so that its color is the **average** of all of the coop allies selecting that unit.
13 Would prevent the clusterfucks when there's more than two players co-oping, like [url=https://www.youtube.com/watch?v=hfVdH02RUQ8&t=1m25s]this 4 players example[/url]. 13 Would prevent the clusterfucks when there's more than two players co-oping, like [url=https://www.youtube.com/watch?v=hfVdH02RUQ8&t=1m25s]this 4 players example[/url].
14 (better, but probably more work : make the selection a "pie chart circle" instead of average.) 14 (better, but probably more work : make the selection a "pie chart circle" instead of average.)
15 \n 15 \n
16 ---- 16 ----
17 Somewhat related, might be of interest : 17 Somewhat related, might be of interest :
18 http://zero-k.info/Forum/Post/61247#61247 18 http://zero-k.info/Forum/Post/61247#61247
19 Mumble integration : spectators are linked to team channels - they can hear whats said in team channels, but team players cannot (same as chat works). 19 Mumble integration : spectators are linked to team channels - they can hear whats said in team channels, but team players cannot (same as chat works).