1 |
Interesting.
|
1 |
Interesting.
|
2 |
\n
|
2 |
\n
|
3 |
It seems we're getting somewhere.
|
3 |
It seems we're getting somewhere.
|
4 |
\n
|
4 |
\n
|
5 |
\n
|
5 |
\n
|
6 |
Edit:
|
6 |
Edit:
|
7 |
\n
|
7 |
\n
|
8 |
Reviewed some suspicious line in the latest infolog:
|
8 |
Reviewed some suspicious line in the latest infolog:
|
9 |
\n
|
9 |
\n
|
10 |
[f=-000001] Warning: Couldn't find texture "LuaMenu\Images\MinimapThumbnailsWorld_FFA.jpg"!
|
10 |
[f=-000001] Warning: Couldn't find texture "LuaMenu\Images\MinimapThumbnailsWorld_FFA.jpg"!
|
11 |
\n
|
11 |
\n
|
12 |
[f=-000001] Custom Unit Shaders:, Vertex shader failed to compile with the following errors:
|
12 |
[f=-000001] Custom Unit Shaders:, Vertex shader failed to compile with the following errors:
|
13 |
ERROR: 0:31: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
13 |
ERROR: 0:31: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
14 |
ERROR: 0:36: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
14 |
ERROR: 0:36: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
15 |
ERROR: 0:39: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
15 |
ERROR: 0:39: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
16 |
ERROR: 0:40: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
16 |
ERROR: 0:40: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
17 |
\n
|
17 |
\n
|
18 |
\n
|
18 |
\n
|
19 |
Try with
|
19 |
Try with
|
20 |
AdvMapShading = 0
|
20 |
AdvMapShading = 0
|
|
|
21 |
AdvUnitShading = 0
|