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Calamity 1.1 Map appears with no shaders and purely gray color after I put my game to low settings(Possibly me turning off bloom)

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Date Editor Before After
5/19/2018 2:16:25 PMUSrankShaman before revert after revert
5/19/2018 2:15:41 PMUSrankShaman before revert after revert
5/19/2018 2:09:03 PMUSrankShaman before revert after revert
5/19/2018 2:06:25 PMUSrankShaman before revert after revert
5/19/2018 1:58:54 PMUSrankShaman before revert after revert
Before After
1 Interesting. 1 Interesting.
2 \n 2 \n
3 It seems we're getting somewhere. 3 It seems we're getting somewhere.
4 \n 4 \n
5 \n 5 \n
6 Edit: 6 Edit:
7 \n 7 \n
8 Reviewed some suspicious line in the latest infolog: 8 Reviewed some suspicious line in the latest infolog:
9 \n 9 \n
10 [f=-000001] Warning: Couldn't find texture "LuaMenu\Images\MinimapThumbnailsWorld_FFA.jpg"! 10 [f=-000001] Warning: Couldn't find texture "LuaMenu\Images\MinimapThumbnailsWorld_FFA.jpg"!
11 \n 11 \n
12 [f=-000001] Custom Unit Shaders:, Vertex shader failed to compile with the following errors: 12 [f=-000001] Custom Unit Shaders:, Vertex shader failed to compile with the following errors:
13 ERROR: 0:31: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required. 13 ERROR: 0:31: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
14 ERROR: 0:36: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required. 14 ERROR: 0:36: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
15 ERROR: 0:39: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required. 15 ERROR: 0:39: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
16 ERROR: 0:40: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required. 16 ERROR: 0:40: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
17 \n 17 \n
18 \n 18 \n
19 Try with 19 Try with
20 AdvMapShading = 0 20 AdvMapShading = 0
21 AdvUnitShading = 0