| 1 |
Interesting.
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1 |
Interesting.
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| 2 |
\n
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2 |
\n
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| 3 |
It seems we're getting somewhere.
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3 |
It seems we're getting somewhere.
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| 4 |
\n
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4 |
\n
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| 5 |
\n
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5 |
\n
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| 6 |
Edit:
|
6 |
Edit:
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| 7 |
\n
|
7 |
\n
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| 8 |
Reviewed some suspicious line in the latest infolog:
|
8 |
Reviewed some suspicious line in the latest infolog:
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| 9 |
\n
|
9 |
\n
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| 10 |
[f=-000001] Warning: Couldn't find texture "LuaMenu\Images\MinimapThumbnailsWorld_FFA.jpg"!
|
10 |
[f=-000001] Warning: Couldn't find texture "LuaMenu\Images\MinimapThumbnailsWorld_FFA.jpg"!
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| 11 |
\n
|
11 |
\n
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| 12 |
[f=-000001] Custom Unit Shaders:, Vertex shader failed to compile with the following errors:
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12 |
[f=-000001] Custom Unit Shaders:, Vertex shader failed to compile with the following errors:
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| 13 |
ERROR: 0:31: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
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13 |
ERROR: 0:31: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
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| 14 |
ERROR: 0:36: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
14 |
ERROR: 0:36: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
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| 15 |
ERROR: 0:39: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
15 |
ERROR: 0:39: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
| 16 |
ERROR: 0:40: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
16 |
ERROR: 0:40: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
|
| 17 |
\n
|
17 |
\n
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| 18 |
\n
|
18 |
\n
|
| 19 |
Try with
|
19 |
Try with
|
| 20 |
AdvMapShading = 0
|
20 |
AdvMapShading = 0
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|
|
21 |
AdvUnitShading = 0
|