1 |
I couldn't find anything unexpected here:
|
1 |
I couldn't find anything unexpected here:
|
2 |
\n
|
2 |
\n
|
3 |
Duck
had
no
line
of
sight
of
mex,
that
is
why
it
didn't
fire.
Would
it
be
nice
if
it
tried
to
move
somewhere
to
attack
-
certainly.
I'm
almost
certain
it
would
have
tried
if
it
was
given
a
direct
attack
command.
Perhaps
Maneuver
move
type
prevent
this
duck
to
do
so,
not
sure.
|
3 |
Duck
had
no
line
of
sight
of
mex,
that
is
why
it
didn't
fire:
a
fern
was
blocking
it
with
its
collision
volume.
Would
it
be
nice
if
it
tried
to
move
somewhere
to
attack
-
certainly.
I'm
almost
certain
it
would
have
tried
if
it
was
given
a
direct
attack
command.
Perhaps
Maneuver
move
type
prevent
this
duck
to
do
so,
not
sure.
|
4 |
|
4 |
|
5 |
"Projectile dodging" is imperfect, but cheap. Units don't actually take into account enemy projectiles, rather just try to move in a pattern that would cause unguided rockets to miss. Sometimes it works, sometimes it doesn't.
|
5 |
"Projectile dodging" is imperfect, but cheap. Units don't actually take into account enemy projectiles, rather just try to move in a pattern that would cause unguided rockets to miss. Sometimes it works, sometimes it doesn't.
|
6 |
\n
|
6 |
\n
|
7 |
As far as factory loss, that glaive kept shooting for like half a minute. You should have reacted yourself. Maybe if you had changed the commander move state to Roam, it would have reacted: worth testing.
|
7 |
As far as factory loss, that glaive kept shooting for like half a minute. You should have reacted yourself. Maybe if you had changed the commander move state to Roam, it would have reacted: worth testing.
|
8 |
\n
|
8 |
\n
|
9 |
Note that I used word "unexpected" in my first paragraph. Both cases with Duck and Commander are obviously not great, to say the least, but it's a behavior implemented by engine and not related to Zero-K Unit AI.
|
9 |
Note that I used word "unexpected" in my first paragraph. Both cases with Duck and Commander are obviously not great, to say the least, but it's a behavior implemented by engine and not related to Zero-K Unit AI.
|