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Unlockable Storages

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Date Editor Before After
5/17/2018 10:18:06 AMUSrankShaman before revert after revert
Before After
1 Are you trying to say they're attempting utility... minimization? What is this unholy concept. I think the matter is that newbies do not know what has what utility value. Many of them are probably rts-noobs. Let's assume they're all rational consumers of metal. Many of them probably think it's best to store resources (like I used to in Supcom), so having the most storage is what they view as utility maximizing. Having a large pool of resources they think is good. How do you solve this problem you ask? 1 Are you trying to say they're attempting utility... minimization? What is this unholy concept. I think the matter is that newbies do not know what has what utility value. Many of them are probably rts-noobs. Let's assume they're all rational consumers of metal. Many of them probably think it's best to store resources (like I used to in Supcom), so having the most storage is what they view as utility maximizing. Having a large pool of resources they think is good. How do you solve this problem you ask?
2 \n 2 \n
3 ADVERTISING or as I shall now market it: Nubvertisements. We will send to them a message in their UI pointing out cool stuff they can build and explain why it is good. For instance, point to a random factory when they're spamming storage and say "This building could provide you more benefit than storages by expanding your production capability so you can use the metal you're storing better. " 3 ADVERTISING or as I shall now market it: Nubvertisements. We will send to them a message in their UI pointing out cool stuff they can build and explain why it is good. For instance, point to a random factory when they're spamming storage and say "This building could provide you more benefit than storages by expanding your production capability so you can use the metal you're storing better. The first one is free! Try it!"