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Well, if you're going to play to the crowd and repeat the arguments you already made by PM, I'll repost my answers too:
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Well, if you're going to play to the crowd and repeat the arguments you already made by PM, I'll repost my answers too:
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[quote]if someone has a skirmishy commander with the underwater weapon and range mods, it's particularly vulnerable to being rushed by hunters and subs, which have slow weapons burst and good dps/cost.[/quote]
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[quote]if someone has a skirmishy commander with the underwater weapon and range mods, it's particularly vulnerable to being rushed by hunters and subs, which have slow weapons burst and good dps/cost.[/quote]
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[quote]you're assuming riot+skirmisher mixes HAVE to be countered by other skirmishers (which there are none atm underwater), that's not the case, they can get overrun by a mob of fast units, which is what often happens to surface commander skirmishers : they get overrun by fast, short range, high dps units, or scouted by owls and bombed, even if there's noone with grizzly or lance nearby.[/quote]
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[quote]you're assuming riot+skirmisher mixes HAVE to be countered by other skirmishers (which there are none atm underwater), that's not the case, they can get overrun by a mob of fast units, which is what often happens to surface commander skirmishers : they get overrun by fast, short range, high dps units, or scouted by owls and bombed, even if there's noone with grizzly or lance nearby.[/quote]
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5 |
This
didn't
do
the
much
flimsier
and
less
manouverable
Serpent,
or
the
skirmisher
Scallop,
any
good
in
terms
of
being
desirable
design.
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5 |
This
didn't
do
the
much
flimsier
and
less
manouverable
Serpent,
or
the
skirmisher
Scallop,
any
good
in
terms
of
being
desirable
design.
Being
a
singular
unhealthy
unit
didn't
help
the
artycom
either.
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6 |
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7 |
[quote]if it has a sizable escort of other underwater units, then someone had to pay for both things.[/quote]
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[quote]if it has a sizable escort of other underwater units, then someone had to pay for both things.[/quote]
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8 |
Somebody has to pay for *everything*. This isn't an argument at all in as of itself.
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8 |
Somebody has to pay for *everything*. This isn't an argument at all in as of itself.
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9 |
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9 |
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10 |
[quote]either way you can adjust the weapon strengths. Relatively weak weapon compared to the surface options is better than no weapon. [/quote]
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10 |
[quote]either way you can adjust the weapon strengths. Relatively weak weapon compared to the surface options is better than no weapon. [/quote]
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11 |
I don't see significant worth in adding a torpedo weapon that is owled for all non-degenerate usecases.
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11 |
I don't see significant worth in adding a torpedo weapon that is owled for all non-degenerate usecases.
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