1 |
So
units
do
not
dodge
shots,
they
have
0
shot
awareness.
What
they
do
is
when
on
Attack
Move
or
Idle
AI
and
closing
on
a
unit
which
has
an
AI
tag
which
marks
that
unit
as
having
'dodgable
projectiles',
they
will
jink
from
side
to
side
in
the
hopes
of
dodging
projectiles.
|
1 |
I've
not
built
any
of
the
AI
myself
so
take
what
I
say
with
a
grain
of
salt.
But
units
do
not
dodge
shots,
they
have
0
shot
awareness.
What
they
do
is
when
on
Attack
Move
or
Idle
AI
and
closing
on
a
unit
which
has
an
AI
tag
which
marks
that
unit
as
having
'dodgable
projectiles',
they
will
jink
from
side
to
side
in
the
hopes
of
dodging
projectiles.
|
2 |
\n
|
2 |
\n
|
3 |
The AI constantly keeping track of incoming projectiles, tracking their trajectory and moving out of the way is probably possible in theory (The game is open source) but if every unit was doing it all the time it might get pretty intensive and laggy. If you want your units to dodge projectiles you can put them on patrol, put them on repeat and give them a few move orders, or just queue up a bunch of move orders to keep them on the move. You can distract shots from your defenses by putting raiders in front moving back and forth.
|
3 |
The AI constantly keeping track of incoming projectiles, tracking their trajectory and moving out of the way is probably possible in theory (The game is open source) but if every unit was doing it all the time it might get pretty intensive and laggy. If you want your units to dodge projectiles you can put them on patrol, put them on repeat and give them a few move orders, or just queue up a bunch of move orders to keep them on the move. You can distract shots from your defenses by putting raiders in front moving back and forth.
|
4 |
\n
|
4 |
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|
5 |
Trying
to
get
out
of
fire
might
be
nice
though.
|
5 |
Trying
to
get
out
of
fire
might
be
nice
though.
'In
a
Fireball'
events
probably
do
not
trigger
often
enough
that
you
could
not
have
a
'run
away
from
the
fire'
part
of
the
idle
AI.
Again
the
game
is
open
source
so
anyone
can
write
these
kinds
of
AI's
if
they
have
the
skill.
|