1 |
Yes,
it
is
taken
into
account,
but
not
in
the
right
way.
The
cost
of
single
module
slots
increases
linearly
with
level,
making
the
overall
cost
of
all
module
slots
a
polynomial
of
2nd
degree
in
the
number
of
modules,
{
{
{
Overall
cost
of
all
module
slots
=
50(
Level-3)
(
Level-2)
+625
=
12.
5(
Module
Slot
Nr
-
5)
(
Module
Slot
Nr
-
3)
+625
for
Level
>=
4,
}
}
}
even
though
it
should
be
exponential
for
about
half
of
the
available
modules
and
linear
for
the
other
half.
|
1 |
Yes,
it
is
taken
into
account,
but
not
in
the
right
way.
The
cost
of
single
module
slots
increases
linearly
with
level,
making
the
overall
cost
of
all
module
slots
a
polynomial
of
2nd
degree
in
the
number
of
modules
{
{
{
Overall
cost
of
all
module
slots
=
50(
Level-3)
(
Level-2)
+625
=
12.
5(
Module
Slot
Nr
-
5)
(
Module
Slot
Nr
-
3)
+625
for
Level>=4}
}
}
even
though
it
should
be
exponential
for
about
half
of
the
available
modules
and
linear
for
the
other
half.
|
3 |
There are two ways to consider that. Either you could distingish between two cost types of modules (additive and multiplicative). Or you could already make the following modules unlimited in the current system: Ablative Armor Plates, Autorepair System, Battle Drone, CarRepairer's Nanolathe, Companion Drone, High Density Plating.
|
3 |
There are two ways to consider that. Either you could distingish between two cost types of modules (additive and multiplicative). Or you could already make the following modules unlimited in the current system: Ablative Armor Plates, Autorepair System, Battle Drone, CarRepairer's Nanolathe, Companion Drone, High Density Plating.
|