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How do commander upgrades work?

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Date Editor Before After
5/11/2018 6:01:48 PMDErankBrackman before revert after revert
Before After
1 Yes, it is taken into account, but not in the right way. The cost of single module slots increases linearly with level, making the overall cost of all module slots a polynomial of 2nd degree in the number of modules, { { { Overall cost of all module slots = 50( Level-3) ( Level-2) +625 = 12. 5( Module Slot Nr - 5) ( Module Slot Nr - 3) +625 for Level >= 4, } } } even though it should be exponential for about half of the available modules and linear for the other half. 1 Yes, it is taken into account, but not in the right way. The cost of single module slots increases linearly with level, making the overall cost of all module slots a polynomial of 2nd degree in the number of modules { { { Overall cost of all module slots = 50( Level-3) ( Level-2) +625 = 12. 5( Module Slot Nr - 5) ( Module Slot Nr - 3) +625 for Level>=4} } } even though it should be exponential for about half of the available modules and linear for the other half.
2 \n 2 \n
3 There are two ways to consider that. Either you could distingish between two cost types of modules (additive and multiplicative). Or you could already make the following modules unlimited in the current system: Ablative Armor Plates, Autorepair System, Battle Drone, CarRepairer's Nanolathe, Companion Drone, High Density Plating. 3 There are two ways to consider that. Either you could distingish between two cost types of modules (additive and multiplicative). Or you could already make the following modules unlimited in the current system: Ablative Armor Plates, Autorepair System, Battle Drone, CarRepairer's Nanolathe, Companion Drone, High Density Plating.