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Zero-K v1.6.5.1 - Balance update

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Date Editor Before After
5/9/2018 6:15:04 AMAUrankAdminAquanim before revert after revert
Before After
1 [img]http://zero-k.info/img/news/2232.jpg[/img] 1 [img]http://zero-k.info/img/news/2232.jpg[/img]
2 We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed. 2 We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.
3 \n 3 \n
4 Glaive is now slightly less cost effective, but their behavior is unchanged. 4 Glaive is now slightly less cost effective, but their behavior is unchanged.
5 * Cost 60 -> 65 5 * Cost 60 -> 65
6 \n 6 \n
7 Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue. 7 Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.
8 * Cost 220 -> 230 8 * Cost 220 -> 230
9 * DPS 72 -> 45 9 * DPS 72 -> 45
10 \n 10 \n
11 Pyro may now be more effective in groups. 11 Pyro may now be more effective in groups.
12 * Now avoids shooting through allies. 12 * Now avoids shooting through allies.
13 \n 13 \n
14 Constable is lighter as an experiment. 14 Constable is lighter as an experiment.
15 * Cost 160 -> 130 15 * Cost 160 -> 130
16 * Buildpower 5 -> 4 16 * Buildpower 5 -> 4
17 \n 17 \n
18 Seawolf escaped the ongoing sea changes: 18 Seawolf previously escaped the ongoing sea changes:
19 * Cost 200 -> 220 19 * Cost 200 -> 220
20 \n 20 \n
21 Shogun has a respite from the recent nerf, which was a bit too far: 21 Shogun has a respite from the recent nerf, which was a bit too far:
22 * Reload time 15s -> 12.5s 22 * Reload time 15s -> 12.5s