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[img]http://zero-k.info/img/news/2232.jpg[/img]
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[img]http://zero-k.info/img/news/2232.jpg[/img]
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We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.
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We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.
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\n
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Glaive is now slightly less cost effective, but their behavior is unchanged.
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Glaive is now slightly less cost effective, but their behavior is unchanged.
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* Cost 60 -> 65
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* Cost 60 -> 65
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Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.
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Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.
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* Cost 220 -> 230
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* Cost 220 -> 230
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* DPS 72 -> 45
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* DPS 72 -> 45
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Pyro may now be more effective in groups.
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Pyro may now be more effective in groups.
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* Now avoids shooting through allies.
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* Now avoids shooting through allies.
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Constable is lighter as an experiment.
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Constable is lighter as an experiment.
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* Cost 160 -> 130
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* Cost 160 -> 130
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* Buildpower 5 -> 4
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* Buildpower 5 -> 4
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Seawolf
escaped
the
ongoing
sea
changes:
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Seawolf
previously
escaped
the
ongoing
sea
changes:
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* Cost 200 -> 220
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* Cost 200 -> 220
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\n
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\n
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Shogun has a respite from the recent nerf, which was a bit too far:
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Shogun has a respite from the recent nerf, which was a bit too far:
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* Reload time 15s -> 12.5s
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* Reload time 15s -> 12.5s
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