1 |
[quote]Well Zero-K teamgames are already the closest you can get to a WW1 simulator...the only thing that's missing are the trenches[/quote]
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1 |
[quote]Well Zero-K teamgames are already the closest you can get to a WW1 simulator...the only thing that's missing are the trenches[/quote]
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2 |
That just sounds like you are terraforming enough :P
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2 |
That just sounds like you are terraforming enough :P
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3 |
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3 |
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4 |
Seriously, though, I can see the logic, especially in the strength of riot+skirm, and I'm in favour of wacky test server tests to see what non-incremental changes to game design would bring, so this sounds like something to test.
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4 |
Seriously, though, I can see the logic, especially in the strength of riot+skirm, and I'm in favour of wacky test server tests to see what non-incremental changes to game design would bring, so this sounds like something to test.
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5 |
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5 |
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6 |
[quote]I'm confused, are we in a raider meta or an artillery/skirmisher meta?[/quote]
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6 |
[quote]I'm confused, are we in a raider meta or an artillery/skirmisher meta?[/quote]
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7 |
Depends
on
skill
AFAICT.
Newer
players
have
a
harder
time
dealing
with
raiders,
but
players
who
understand
the
counter
structure
and
the
importance
of
a
thin
but
present
porc
line
tend
to
get
more
into
the
skirm/arty
game,
since
most
other
units
get
wrecked
by
said
porc.
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7 |
Depends
on
skill
AFAICT.
Newer
players
have
a
harder
time
dealing
with
raiders,
but
players
who
understand
the
counter
structure
and
the
importance
of
a
thin
but
present
porc
line
tend
to
get
more
into
the
skirm/arty
game,
since
most
other
units
get
wrecked
by
said
porc,
or
are
in
general
less
safe
to
use
than
the
skirmishers
and
artillery.
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