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Is having "good" long range units healthy balance-wise?

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Date Editor Before After
5/7/2018 9:36:20 PMEErankAdminAnarchid before revert after revert
5/7/2018 9:34:35 PMEErankAdminAnarchid before revert after revert
5/7/2018 9:33:41 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Have you tried spamming Lance or Pilliager or Sniper[/quote] 1 [quote]Have you tried spamming Lance or Pilliager or Sniper[/quote]
2 These are more arty-ranged super skirmishers than just arty. Sling and Impaler are not too strong, i find. An Impaler cant even kill a repaired Stinger, and it surely cannot fight mobiles well. Even Badger is pretty crap at its arty job (but i guess it instead tries to be a cool arty ranged skirmisher instead). 2 These are more arty-ranged super skirmishers than just arty. Sling and Impaler are not too strong, i find. An Impaler cant even kill a repaired Stinger, and it surely cannot fight mobiles well. Even Badger is pretty crap at its arty job (but i guess it instead tries to be a cool arty ranged skirmisher instead).
3 \n 3 \n
4 Of course you could note that only a few artillery units in ZK dont have that unit-busting power these days. Well. Maybe that is the problem. 4 Of course you could note that only a few artillery units in ZK dont have that unit-busting power these days. Well. Maybe that is the problem.
5 \n 5 \n
6 I don't think arty should be weak. I think it should be very powerful at its job - killing defenses. 6 I don't think arty should be weak. I think it should be very powerful at its job - killing defenses. And narrow niche arty should be better at it than generalist arty.