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why did blitz lose death emp -.-

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Date Editor Before After
5/3/2018 4:56:46 AMNZrankDouble_Helix_DNA before revert after revert
5/3/2018 4:55:56 AMNZrankDouble_Helix_DNA before revert after revert
5/3/2018 4:54:01 AMNZrankDouble_Helix_DNA before revert after revert
5/3/2018 4:53:00 AMNZrankDouble_Helix_DNA before revert after revert
5/3/2018 4:50:34 AMNZrankDouble_Helix_DNA before revert after revert
5/3/2018 4:42:35 AMNZrankDouble_Helix_DNA before revert after revert
Before After
1 @ShadowWolfTJC said it right. 1 @ShadowWolfTJC said it right.
2 \n 2 \n
3 But let me add onto his reply; 3 But let me add onto his reply;
4 Death EMP was extremely likely to cripple your [i]own[/i] forces and less likely the enemy because the best way to use blitz is like ravager; make large numbers, then clump them up and focus fire onto one target. Death EMP could single-handedly cripple your blitz force. This was exacerbated because more often than not, your Blitz would be closer to each other than the enemy, effectively making Death EMP a serious liability and not an asset, and in the rare case it dies next to an enemy unit, your other blitzes would often be targeting the exact same target, which means that the death EMP will stun your enemy, and also stun yourself, making any advantage of stunning the enemy at the cost of a blitz moot. 4 Death EMP was extremely likely to cripple your [i]own[/i] forces and less likely the enemy because the best way to use blitz is like ravager; make large numbers, then clump them up and focus fire onto one target. Death EMP could single-handedly cripple your blitz force. This was exacerbated because more often than not, your Blitz would be closer to each other than the enemy, effectively making Death EMP a serious liability and not an asset, and in the rare case it dies next to an enemy unit, your other blitzes would often be targeting the exact same target, which means that the death EMP will stun your enemy, and also stun yourself, making any advantage of stunning the enemy at the cost of a blitz moot.
5 \n 5 \n
6 Making Blitz a double-edged sword which cut its user more often than it did the enemy. 6 Making Blitz a double-edged sword which cut its user more often than it did the enemy.
7 \n 7 \n
8 [q]why not give blitz and pyro the D? (button[/q] 8 [q]why not give blitz and pyro the D? (button[/q]
9 \n 9 \n
10 Because its more likely to cut you than your enemy; Pyros have short range and need to clump up in order to kill in a reasonable amount of time, while Blitzes are the most expensive raider ( more than ravager, thug, hermit, which are [i] assault units with more HP[/i]) and you cannot afford to suicide a single Heavy Tank because HT wins by having [i]far[/i] less attrition than the enemy; at the cost of one Banisher, at least 15 Glaives need to be killed in order to make cost and profit, so giving the most expensive raider a way to kill itself when [i]every unit in the factory emphasizes killing far more enemies than losing units[/i] is a bad decision 10 Because its more likely to cut you than your enemy; Pyros have short range and need to clump up in order to kill in a reasonable amount of time, while Blitzes are the most expensive raider ( more than ravager, thug, hermit, which are [i] assault units with more HP[/i]) and you cannot afford to suicide a single Heavy Tank because HT wins by having [i]far[/i] less attrition than the enemy; at the cost of one Banisher, at least 15 Glaives need to be killed in order to make cost and profit, so giving the most expensive raider a way to kill itself when [i]the factory's playstyle emphasizes killing far more enemies than losing units[/i] is a bad decision
11 \n 11 \n