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@ShadowWolfTJC said it right.
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@ShadowWolfTJC said it right.
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But let me add onto his reply;
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But let me add onto his reply;
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Death EMP was extremely likely to cripple your [i]own[/i] forces and less likely the enemy because the best way to use blitz is like ravager; make large numbers, then clump them up and focus fire onto one target. Death EMP could single-handedly cripple your blitz force. This was exacerbated because more often than not, your Blitz would be closer to each other than the enemy, effectively making Death EMP a serious liability and not an asset, and in the rare case it dies next to an enemy unit, your other blitzes would often be targeting the exact same target, which means that the death EMP will stun your enemy, and also stun yourself, making any advantage of stunning the enemy at the cost of a blitz moot.
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Death EMP was extremely likely to cripple your [i]own[/i] forces and less likely the enemy because the best way to use blitz is like ravager; make large numbers, then clump them up and focus fire onto one target. Death EMP could single-handedly cripple your blitz force. This was exacerbated because more often than not, your Blitz would be closer to each other than the enemy, effectively making Death EMP a serious liability and not an asset, and in the rare case it dies next to an enemy unit, your other blitzes would often be targeting the exact same target, which means that the death EMP will stun your enemy, and also stun yourself, making any advantage of stunning the enemy at the cost of a blitz moot.
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Making Blitz a double-edged sword which cut its user more often than it did the enemy.
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Making Blitz a double-edged sword which cut its user more often than it did the enemy.
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[q]why not give blitz and pyro the D? (button[/q]
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[q]why not give blitz and pyro the D? (button[/q]
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Because
its
more
likely
to
cut
you
than
your
enemy;
Pyros
have
short
range
and
need
to
clump
up
in
order
to
kill
in
a
reasonable
amount
of
time,
while
Blitzes
are
the
most
expensive
raider
(
more
than
ravager,
thug,
hermit,
which
are
[i]
assault
units
with
more
HP[/i])
and
you
cannot
afford
to
suicide
a
single
Heavy
Tank
because
HT
wins
by
having
[i]far[/i]
less
attrition
than
the
enemy;
at
the
cost
of
one
Banisher,
at
least
15
Glaives
need
to
be
killed
in
order
to
make
cost
and
profit,
so
giving
the
most
expensive
raider
a
way
to
kill
itself
when
[i]every
unit
in
the
factory
emphasizes
killing
far
more
enemies
than
losing
units[/i]
is
a
bad
decision
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10 |
Because
its
more
likely
to
cut
you
than
your
enemy;
Pyros
have
short
range
and
need
to
clump
up
in
order
to
kill
in
a
reasonable
amount
of
time,
while
Blitzes
are
the
most
expensive
raider
(
more
than
ravager,
thug,
hermit,
which
are
[i]
assault
units
with
more
HP[/i])
and
you
cannot
afford
to
suicide
a
single
Heavy
Tank
because
HT
wins
by
having
[i]far[/i]
less
attrition
than
the
enemy;
at
the
cost
of
one
Banisher,
at
least
15
Glaives
need
to
be
killed
in
order
to
make
cost
and
profit,
so
giving
the
most
expensive
raider
a
way
to
kill
itself
when
[i]the
factory's
playstyle
emphasizes
killing
far
more
enemies
than
losing
units[/i]
is
a
bad
decision
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11 |
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11 |
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