1 |
There was a tiger skin with one of the old comms, so I tried to replicate the effect with the new comm.
|
1 |
There was a tiger skin with one of the old comms, so I tried to replicate the effect with the new comm.
|
2 |
It uh.. didn't.. really work out. Because this comm is auto unwrapped and none of the pieces really connect to eachother so there are no contiguous surfaces to have tiger stripes on.
|
2 |
It uh.. didn't.. really work out. Because this comm is auto unwrapped and none of the pieces really connect to eachother so there are no contiguous surfaces to have tiger stripes on.
|
3 |
\n
|
3 |
\n
|
4 |
So no it didn't really work.
|
4 |
So no it didn't really work.
|
5 |
\n
|
5 |
\n
|
6 |
But
yeah
I'd
definitely
like
more
skins.
It's
not
hard
at
all
for
the
Recom
and
Support
comm,
but
the
Guardian
is
hard
and
the
Strike
comm
is
basically
impossible
to
make
skins
for
without
painting
in
3d
editing
software
rather
than
an
image
editor,
because
that's
how
it
was
made.
|
6 |
But
yeah
I'd
definitely
like
more
skins.
It's
not
hard
at
all
for
the
Recom
and
Support
comm,
but
the
Guardian
is
hard
and
the
Strike
comm
is
basically
impossible
to
make
skins
for
without
painting
in
3d
editing
software
rather
than
an
image
editor,
because
that's
how
it
was
made.
Though
palette
swaps
are
possible.
|